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Bushra Hamid; Naveed Ikram – Education and Information Technologies, 2024
Regarding the caliber of newly-graduated professionals, the software industry expresses discontent. Therefore, software industries spend on training these individuals to improve software development process-related skills. According to various research studies, one reason for the lack of skilled graduates is a gap between industry and academia.…
Descriptors: Computer Software, Theory Practice Relationship, Novices, Information Technology
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Samer Hanna – International Journal of Learning Technology, 2024
It is important that software testing courses at universities provide students with testing skills that are close to the skills needed by industry. To investigate if these courses do accomplish this role, this research provides comparison and empirical analysis of the topics provided by 80 software testing courses in nine countries around the…
Descriptors: Computer Software, Job Skills, Occupational Information, Education Work Relationship
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Leila Mirzoyeva; Zhanna Makhanova; Mona Kamal Ibrahim; Zoya Snezhko – Cogent Education, 2024
The objective of this research is to investigate the effectiveness of integrating natural language processing (NLP) technologies into an English language learning program aimed at enhancing auditory and speaking competencies. The methodology of the research is grounded in the development and testing of the intervention effectiveness of neural…
Descriptors: Foreign Countries, Undergraduate Students, Language Skills, Auditory Training
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Vijayalakshmi B.; Radha G.; Veni Krishna Bharathi A. – Journal of Educational Technology, 2025
Libraries are increasingly adopting information and communication technologies to enhance their services. To ensure all libraries can benefit, regardless of budget, this study highlights gLabel, a freely available open-source tool for barcode label development. The purpose of this paper is to promote gLabel for low-budget libraries by exploring…
Descriptors: Academic Libraries, Library Services, Cost Effectiveness, Automation
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Antonio Rivera-Figueroa; José Luis Cruz-Canales – International Journal of Mathematical Education in Science and Technology, 2025
Several studies on student's understanding of the concept of the tangent line agree that the difficulties students have when dealing with lines tangent to curves at inflection points or tangent lines that have more than one point in common with the curve are due to a misconception of tangency that is limited to the geometric relationship between…
Descriptors: Mathematical Concepts, High School Students, Geometry, Mathematics Instruction
Karthik Muralidharan; Abhijeet Singh – National Bureau of Economic Research, 2025
Many interventions that "work" in small-scale trials often fail at scale, highlighting the centrality of effective scaling for realizing the promise of evidence-based policy. We study the scaling of a personalized adaptive learning (PAL) software that was highly effective in a small-scale trial. We adapt the PAL implementation for…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Program Effectiveness
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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
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Christian Seiberling; Simone Kauffeld – International Journal of Training and Development, 2025
The purpose of this study was to identify factors linked with e-learning utilization. This empirical study (N = 381) was conducted in partnership with a German bank and measured e-learning utilization as the degree to which participants thoroughly completed an extensive number of automatically provided e-learning courses on new banking software.…
Descriptors: Electronic Learning, Banking, Computer Software, Workplace Learning
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Zhenhua Chang; Min Zhou – Journal of Creative Behavior, 2025
As pedagogical training becomes more advanced and intensive, new methods of instruction that incorporate information technology are becoming increasingly important. The purpose of this article is to investigate how using the MuseScore scorewriter to teach solfeggio affects music students' ability to think creatively. The program designed for a…
Descriptors: Computer Software, Music Education, College Students, Program Effectiveness
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Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
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Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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Khulekani Yakobi; Siphokazi Yakobi; Godwin Kaisara; Sulaiman Olusegun Atiku – International Journal of Education and Development using Information and Communication Technology, 2025
The purpose of this article was to explore the challenges and opportunities for using e-learning in a South African emerging university, especially during and after the COVID-19 pandemic. The article adopts an explanatory case study design to answer the research question. A quantitative research method was adopted using the convenience sampling…
Descriptors: Universities, Electronic Learning, COVID-19, Pandemics
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Harikesh Singh; Li-Minn Ang; Dipak Paudyal; Mauricio Acuna; Prashant Kumar Srivastava; Sanjeev Kumar Srivastava – Technology, Knowledge and Learning, 2025
Wildfires pose significant environmental threats in Australia, impacting ecosystems, human lives, and property. This review article provides a comprehensive analysis of various empirical and dynamic wildfire simulators alongside machine learning (ML) techniques employed for wildfire prediction in Australia. The study examines the effectiveness of…
Descriptors: Artificial Intelligence, Computer Software, Computer Simulation, Prediction
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