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Zainuddin, Zamzami; Farida, Ratna; Keumala, Cut Muftia; Kurniawan, Rudi; Iskandar, Hadi – Interactive Technology and Smart Education, 2022
Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as a pedagogical instruction in promoting learning engagement when college students are impacted by the coronavirus pandemic. In this study, a gamified formative assessment was used to examine learner engagement and to evaluate the…
Descriptors: Synchronous Communication, Electronic Learning, Flipped Classroom, Formative Evaluation
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Peled, Yehuda; Sarid, Miriam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to explore the nature of multi-drafting among college students according to demographic characteristics and measure its impact on students' achievements. Design/methodology/approach: The research was conducted in two stages. First, a preliminary research based on data from the Highlearn web-based content…
Descriptors: Foreign Countries, Feedback (Response), Marital Status, Student Attitudes