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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Winburg, Karin; Chamberlain, Barbara; Valdez, Alfred; Trujillo, Karen; Stanford, Theodore B. – Journal of Computers in Mathematics and Science Teaching, 2016
This "Math Snacks" intervention measured 741 fifth grade students' gains in conceptual understanding of core math concepts after game-based learning activities. Teachers integrated four "Math Snacks" games and related activities into instruction on ratios, coordinate plane, number systems, fractions and decimals. Using a…
Descriptors: Games, Mathematics, Mathematics Instruction, Intervention
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George, K. M.; Nelson, L. D. – Journal of Computers in Mathematics and Science Teaching, 1986
Investigated effects of computer assisted instruction (CAI) on learning efficiency, defined as either higher passing percentage or less time on task. Subjects (N=24) were college mathematics students who either were lectured or had a CAI tutorial on the lowest common denominator. The CAI group took less time, but solved more problems incorrectly.…
Descriptors: College Mathematics, Computer Assisted Instruction, Computers, Fractions
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Smith, Richard L., Ed. – Journal of Computers in Mathematics and Science Teaching, 1985
Reviews software packages by providing extensive descriptions and discussions of their strengths and weaknesses. Software reviewed include (1) "VISIFROG: Vertebrate Anatomy" (grade seven-adult); (2) "Fraction Bars Computer Program" (grades three to six) and (3) four telecommunications utilities. (JN)
Descriptors: Anatomy, Biology, Computer Software, Elementary School Mathematics
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Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1987
Provides several examples of the use of Logo in working with fractions and manipulating vectors. Includes an exercise which deals with the relationship between the two and several exercises which address various problems using different kinds of fractions. (TW)
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Uses in Education, Courseware