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Showing 1 to 15 of 32 results Save | Export
Amelia Gorman – Mathematics Education Research Group of Australasia, 2024
Decimals and the related areas of ratio and proportion are recognised as one of the most challenging and complex areas of mathematics for young children to learn. In this study, four dynamic digital representations were used by Year 4 (9-10 years old) students in a set of video-recorded, individual task-based interviews to explore key concepts of…
Descriptors: Arithmetic, Mathematical Concepts, Elementary School Mathematics, Elementary School Students
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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van Leeuwen, Anouschka; Rummel, Nikol; Van Gog, Tamara – International Journal of Computer-Supported Collaborative Learning, 2019
Teachers play a major role during CSCL by monitoring and stimulating the types of interactions between students that are conducive to learning. Teacher dashboards are increasingly being developed to aid teachers in monitoring students' collaborative activities, thereby constituting a form of indirect support for CSCL in the classroom. However, the…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teacher Role
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Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
Ito, Taro – ProQuest LLC, 2017
This study examined the extent to which the iPad app, Spatial Temporal Mathematics (ST Math), diminished college remedial mathematics students' natural number bias and deepened their fraction conceptual understanding. In this quasi-experimental study one class played the ST Math fraction games for 8 weeks, and they were compared to a control class…
Descriptors: College Mathematics, Remedial Mathematics, Instructional Effectiveness, Fractions
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Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
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Salle, Alexander – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This exemplary case study describes the learning process of two sixth-graders that learn from an animated worked-out example and an accompanying self-explanation prompt in the domain of fractions. It is based on a corresponding field study. The analysis focuses on the interaction with the computer, the communication between the students, the…
Descriptors: Grade 6, Animation, Instructional Materials, Learning Processes
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Olive, John – Mathematical Thinking and Learning, 1999
Studies two children working in the context of specially developed computer microworlds with a teacher/researcher for approximately 45 minutes a week for 50 weeks over a two-year period. Indicates that the operations and unit types associated with the children's whole-number sequences did not interfere with the reorganization of their fractional…
Descriptors: Case Studies, Computer Uses in Education, Concept Formation, Elementary Education
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Chinnappan, Mohan – Mathematics Education Research Journal, 2000
Examines a group of preservice primary mathematics teachers' understanding of fractions using software called JavaBars. Suggests that while teachers had built up robust knowledge about fractions, they experienced difficulty in translating this knowledge in the JavaBars environment. (Contains 26 references.) (Author/ASK)
Descriptors: Computer Software, Computer Uses in Education, Fractions, Knowledge Level
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Hunting, Robert P.; And Others – Journal for Research in Mathematics Education, 1996
This constructivist teaching experiment investigated the role of whole-number knowledge in fraction learning. Two nine-year-old students worked for one year with a computer program (Copycat) and demonstrated that the development of whole-number knowledge and rational-number knowledge is interdependent. Contains 59 references. (KMC)
Descriptors: Computer Uses in Education, Courseware, Elementary School Students, Fractions
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Olive, John – Teaching Children Mathematics, 2002
Explores ways to help children make connections between whole-number multiplication and their notion of a fraction. Illustrates an approach to constructing fraction concepts that builds on children's whole-number knowledge using specially designed computer tools. (KHR)
Descriptors: Arithmetic, Computer Uses in Education, Concept Formation, Elementary Education
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Drier, Hollylynne Stohl – Teaching Children Mathematics, 2000
Describes how third grade students worked together to investigate relationships between fractions and percents using a spreadsheet tool. Highlights a dynamic classroom environment in which students and teachers work together as a community to learn and do mathematics. (ASK)
Descriptors: Computer Uses in Education, Elementary School Mathematics, Fractions, Mathematics Activities
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Kafai, Y. B.; Franke, M. L.; Shih, J. C.; Ching, C. C. – International Journal of Computers for Mathematical Learning, 1998
Proposes and analyzes game design as a learning environment for students and teachers to build upon and challenge their existing understandings of mathematics,to engage in relevant and meaningful learning contexts, and to develop connections among mathematical ideas and real-world contexts. Contains 55 references. (Author/ASK)
Descriptors: Computer Uses in Education, Educational Games, Educational Technology, Fractions
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