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Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
Velasquez, Geraldine – 1996
This paper examines the process of drawing, including theories of perception and visualization. The intent is to apply knowledge of teaching drawing as a right brain activity to students using the computer and overcome the limitations that drawing on the computer imposes on students. The paper identifies the following domains of drawing: (1)…
Descriptors: Art Education, Brain Hemisphere Functions, Computer Assisted Design, Computer Graphics
Peer reviewedMatthews, John; Jessel, John – Visual Arts Research, 1993
Reports on a study of seven preschool children engaged in drawing activities with traditional media (crayons, felt-tip pens, etc.) and a mouse-driven computer paintbox program. Finds that the same basic media-independent strategies are used when children try to establish a relationship between their mark-making actions and the resultant effects.…
Descriptors: Art Education, Art Expression, Child Development, Childrens Art
Escobedo, Theresa H.; Bhargava, Ambika – 1990
This study describes preschoolers' computer-generated graphics. Of specific interest were three questions: (1) What is the nature of children's computer-generated drawings in terms of the developmental stages of art? (2) How do the stages evident in children's computer-generated drawings compare with those in drawings produced with traditional art…
Descriptors: Art Education, Childrens Art, Color, Comparative Analysis

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