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Fulbright, Ron – Association Supporting Computer Users in Education, 2017
The ASCUE conference is celebrating its 50th anniversary this year making me wonder if we will be able to attend the 100th conference in 2067. By then, many of us may very well be biologically deceased. However, there is technology currently in development making it possible for a digital version of ourselves to attend not only the 2067 conference…
Descriptors: Conferences (Gatherings), Attendance, Death, Artificial Intelligence
Allen, Brockenbrough S. – Educational Media and Technology Yearbook (EMTY), 1991
Describes virtual realities as environments in which visual, aural, or other stimuli generate in the mind of the user a sense of navigable, frameless, three-dimensional space, and predicts that the availability of computer technology to create real-time, three-dimensional graphics will bring radical changes in the educational use of visualization…
Descriptors: Computer Simulation, Futures (of Society), Man Machine Systems, Microcomputers
Newby, Gregory B. – Proceedings of the ASIS Annual Meeting, 1993
Discussion of virtual reality (VR) focuses on the promise that VR offers for information systems by describing current systems which use VR and by projecting possible developments for the future. Types of information problems which could be helped by VR are considered, as well as those that could not be helped. (Contains 13 references.) (LRW)
Descriptors: Computer Simulation, Futures (of Society), Information Needs, Information Retrieval
Peer reviewedNugent, William R. – Journal of the American Society for Information Science, 1991
Explains virtual reality as a computer-synthesized three-dimensional environment (cyberspace) in which human participants, appropriately interfaced, appear to be enveloped. Cyberspace in science fiction is discussed; contributions of aerospace and military simulation trainers, digital imaging, and motion picture special effects are described; and…
Descriptors: Aerospace Technology, Computer Simulation, Cybernetics, Films
Streibel, Michael J. – 1985
Three major approaches to the use of computers in education are examined, serious limitations of each are presented, and questions are raised as to the efficacy of technologolizing education. The drill and practice approach is shown to embody a deterministic, behavioral technology that turns learning into a systematically-designed and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Drills (Practice)
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology
Peer reviewedVennix, Jac A. M.; Geurts, Jac L. A. – Simulation and Games, 1987
Describes design principles followed in developing an interactive microcomputer-based simulation to study financial and economic aspects of the Dutch social security system. The main goals are to improve participants' insights into the formal simulation model, and to improve policy development skills. Plans for future research are also discussed.…
Descriptors: Computer Simulation, Developed Nations, Economic Factors, Foreign Countries
Jacobson, Robert – 1991
Virtual worlds technology (VWT) uses special computer hardware and software to link humans with computers in natural ways. A data model, or virtual world, is created and presented as a three-dimensional world of sights and sounds. The participant manipulates apparent objects in the world, and in so doing, alters the data model. VWT will become…
Descriptors: Computer Assisted Instruction, Computer Simulation, Economic Factors, Educational Technology


