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James Russo; Toby Russo – Mathematics Teacher Education and Development, 2025
Mathematical games are widely used in primary school classrooms, yet the activities that are labelled as "games" vary considerably in their structure, cognitive demands, and potential to support student reasoning. This conceptual paper offers a typology that distinguishes between pseudo-games, superficial games, gamification, and…
Descriptors: Mathematics Education, Elementary School Mathematics, Gamification, Game Based Learning
Gwo-Jen Hwang; Hsin Huang; Hui-Yun Chen – Education and Information Technologies, 2025
Enhancing students' civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to provide students with opportunities to solve problems and how to provide immediate feedback to help students make correct decisions when facing real problems are important and challenging issues. Digital…
Descriptors: Civics, Positive Attitudes, Learning Processes, Behavior
Dean Alan Dudley – Quest, 2025
This paper introduces Games-based Character Pedagogy (GBCP), a pedagogical model designed to integrate character education into Quality Physical Education (QPE). It explores the role of character development in education and how it can inform UNESCO's reform agenda for QPE. Building on the Teaching Games for Understanding (TGfU) model, GBCP…
Descriptors: Physical Education, Values Education, Game Based Learning, Decision Making
Rodrigues, Luiz; Toda, Armando M.; Oliveira, Wilk; Palomino, Paula Toledo; Vassileva, Julita; Isotani, Seiji – IEEE Transactions on Learning Technologies, 2022
Personalized gamification explores user models to tailor gamification designs to mitigate cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity to be done and geographic location), which leads to several…
Descriptors: Automation, Game Based Learning, Individualized Instruction, Attitudes
Bezio, Kristin M. S. – New Directions for Student Leadership, 2022
This article offers an overview and analysis of the ways in which first-person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramifications of leadership decisions from the varying…
Descriptors: Video Games, Leadership Training, Decision Making, Game Based Learning
Pei-Ching Ngu; Chih-Chung Chien; Huei-Tse Hou – Journal of Computer Assisted Learning, 2025
Background: Situated simulation is a pedagogical method used for on-the-job training in many occupations. Establishing a framework that uses mobile devices to provide both simulation elements and incorporates instant feedback as reasoning scaffolding is a promising and relatively unexplored research topic. Objective: In this study, we designed a…
Descriptors: Decision Making, Educational Games, Handheld Devices, Simulation
Carmen Barquero-Ruiz; David Kirk – Curriculum Studies in Health and Physical Education, 2024
Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. "Bulletin of Physical Education,"…
Descriptors: Physical Education, Game Based Learning, Educational Games, Teaching Methods
Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Jae-woo Kim; Robert Hanneman – Journal of University Teaching and Learning Practice, 2023
Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a…
Descriptors: Teaching Methods, Cooperative Learning, Game Based Learning, Class Activities
Jennifer M. Varrichio – ProQuest LLC, 2022
The purpose of this study was to gather expert instructional designers' descriptions of their decision-making processes and procedures while designing and developing formative game-based activities for online courses in workplace environments. The question addressed by the study is "How do instructional designers describe their…
Descriptors: Game Based Learning, Electronic Learning, Workplace Learning, Instructional Design
Braad, Eelco; Degens, Nick; Barendregt, Wolmet; IJsselsteijn, Wijnand – Journal of Interactive Learning Research, 2021
Learner metacognition can positively impact learning. However, little is known about how to effectively design gamebased learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structured and empirically verified insights for designers and researchers to make informed design decisions.…
Descriptors: Game Based Learning, Metacognition, Decision Making, Teaching Methods
Práxedes, Alba; Pizarro, David; Travassos, Bruno; Domínguez, Miguel; Moreno, Alberto – Physical Education and Sport Pedagogy, 2022
Background: In the last few decades, Nonlinear Pedagogy (NLP) has emerged with the goal to promote a holistic approach through the use of Small-Sided Games (SSG), to optimize specific tactical defensive and offensive behaviours of players. These SSG are designed through the manipulation of relevant task constraints. Specifically, the balance on…
Descriptors: Game Based Learning, Holistic Approach, Teaching Methods, Team Sports
Craig Parkes; Michael A. Hemphill – Physical Education and Sport Pedagogy, 2025
Purpose: The study purpose was to investigate how preservice teachers' (PTs) socialization orientations influenced their interpretation and delivery of the teaching games for understanding (TGfU) model. Method: Participants were 14 undergraduate PTs enrolled in a games methods course in the Northeastern United States. Qualitative data were…
Descriptors: Constructivism (Learning), Physical Education, Athletics, Undergraduate Students
Aydin, Muharrem; Karal, Hasan; Nabiyev, Vasif – Education and Information Technologies, 2023
This study aims to examine adaptability for educational games in terms of adaptation elements, components used in creating user profiles, and decision algorithms used for adaptation. For this purpose, articles and full-text papers in Web of Science, Google Scholar, and Eric databases between 2000-2021 were searched using the keywords…
Descriptors: Educational Games, Game Based Learning, Programming, Physics
Nikolaeva, Sofiya; Chernysh, Valentyna; Boiko, Hanna; Galynska, Olena – Advanced Education, 2023
The study aims to develop speech interaction skills in language learning of pre-service restaurant managers with focus on professional skills -- decision-making in conflict and non-conflict communication situations using business simulation games; to explore the effectiveness of GPTChat as a tool for the development of students' speech interaction…
Descriptors: Business Administration Education, Simulation, Game Based Learning, Food Service

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