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Showing 1 to 15 of 22 results Save | Export
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Jin, Yang; Tiejun, Zhu – Education and Information Technologies, 2023
Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and…
Descriptors: Computer Simulation, Video Games, Art Education, Design
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Sofia Hodedatov; Orit Avidov-Ungar; Merav Hayak – Education and Information Technologies, 2024
The goal of the current study was to examine the perceptions of elementary school principals regarding the value of integrating digital games in teaching and learning and the steps they take to promote this initiative. The study was conducted using a qualitative-narrative methodology to analyze data retrieved through semi-structured in-depth…
Descriptors: Game Based Learning, Elementary School Students, Principals, Administrator Attitudes
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Amzalag, Meital – International Journal of Information and Communication Technology Education, 2021
The COVID-19 pandemic caused children to distance learn at home, but with technical and pedagogic difficulties. Digital learning games offer effective tools for pedagogic difficulties, such as active and relevant learning. Using mixed-methods research, this study examined: (1) parents' perceptions about digital learning games and 21st century…
Descriptors: Parent Attitudes, Game Based Learning, Homework, 21st Century Skills
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Saxena, Manisha; Mishra, Dharmesh K. – International Journal of Information and Communication Technology Education, 2021
Research has found that the new-age learner, Gen Z, is different from his/her predecessors and hence educators need new age pedagogical interventions to cater to this group of learners. With a change in the way the new age learner learns, the education system needs to revamp to incorporate tools that suit the need of the learner. The paper reviews…
Descriptors: Age Groups, Game Based Learning, Intervention, Higher Education
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Pleasants, Jacob – Journal of Science Teacher Education, 2023
Recent science education reforms emphasize the goal of developing students' science and engineering practices. To foreground those practices during science instruction, teachers need conceptual tools to guide their instructional decision-making. In this conceptual paper, I propose that thinking about science and engineering activities as educative…
Descriptors: Science Education, Educational Change, Decision Making, Engineering Education
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Srivastava, Mallika; Sinha, Mudita – International Journal of Education and Development using Information and Communication Technology, 2022
The COVID-19 disease outbreak has resulted in governments around the globe taking action to put in place unparalleled methods for a response. One of the worst hit sectors is education. As campuses across countries started shutting down abruptly, online education was needed quickly and prompted educators to adopt different pedagogies. Marketing…
Descriptors: Game Based Learning, Marketing, Teaching Methods, COVID-19
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Walker, Erica; DesJardins, John; Przestrzelski, Bre – Advances in Engineering Education, 2020
Historically, classroom content delivery has relied on lecture, but recently there has been a call for educators to use active learning to promote student engagement and a deeper understanding of the material (Bonwell and Eison 1991; Erickson 1984; Cross 1987; Prince 2004; Bodnar and Clark 2014). According to Prince (2004) active learning is any…
Descriptors: Game Based Learning, Educational Change, Active Learning, 21st Century Skills
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Hopper, Timothy; Rhoades, Jesse Lee – Strategies: A Journal for Physical and Sport Educators, 2022
In this series of two articles, we connect complexity theoretical frameworks of ecological dynamics and enactivism to initiatives for learning to play tennis advocated by USTA and Tennis Canada. These initiatives were inspired by the International Tennis Federation commitment to reduce the complexity of learning tennis by rescaling the game for…
Descriptors: Racquet Sports, Foreign Countries, Motor Development, Psychomotor Skills
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Hopper, Timothy; Rhoades, Jesse Lee – Strategies: A Journal for Physical and Sport Educators, 2022
The second article (Part 2) builds on the theoretical and contextual foundation developed in paper one by exploring in more depth how to teach tennis based on the use of USTA modified equipment and Tennis Canada's play-practice-play program. Drawing on the enactivist cognitive approach to teaching tennis, this paper shows how tennis players,…
Descriptors: Educational Theories, Educational Change, Racquet Sports, Physical Education
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Abdullah, Muhammad Ilyas; Inayati, Dian; Karyawati, Ninik Nurlaila – Journal of Education and Learning (EduLearn), 2022
Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal learning environment, stress, and anxiety are believed to be the reasons of students' lower motivation among students. This study investigated the use of Nearpod in an elementary school to improve student…
Descriptors: Learning Motivation, Elementary School Students, Game Based Learning, Distance Education
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Dorsaf Benna Chelly; Manel BenSassi; Henda Ben Ghezala; Riadh Ben Boubaker – International Association for Development of the Information Society, 2022
The COVID-19 has impacted education all over the world, especially many African countries where the experience of the pandemic has been distressing. While the need for distance learning was clear from the outset of the pandemic, achieving effective reach to learners was more complex, multifaceted and challenging task, facing to many issues:…
Descriptors: Pandemics, Equal Education, Distance Education, Educational Change
Freiderikos Valetopoulos, Editor; Nicoleta Laura Popa, Editor; Rebeca Hernández, Editor – Peter Lang Publishing Group, 2025
The present volume constitutes a singular contribution to its field on several counts. First and foremost, it is an outcome of a joint research effort by members of various European higher education institutions who have cooperated within the framework of the European Campus of City Universities Project (EC2U). It is an initiative that brings…
Descriptors: Higher Education, Educational Policy, Universities, Language Planning
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Chiraz, Anane – International Society for Technology, Education, and Science, 2022
Since the COVID-19 Pandemic and the developing of online teaching, it was important to find some alternative teaching solutions to keep the learners motivated and focused on their learning processes. In this purpose, gamification, mainly "Kahoot," as well as some digital activities were introduced in my French as a foreign language…
Descriptors: Second Language Learning, Second Language Instruction, COVID-19, Pandemics
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Quazi, Afshan Naz – Journal of Educational Technology, 2021
The flight of globalization is steered through its course when fueled by knowledge, thrust by engines of technology and uplifted by force of information drive. The emergence of Information and Communication Technology era has the concrete potential of drastically transforming the teaching-learning process. Technology facilitates pedagogy and makes…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
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Gopal, Vivek – Journal of Educational Technology, 2020
India as a country has been the proponent of the Gurukul (a kind of residential school for select students) system where the 'guru-shishya' (Master - Student) method of teaching was adopted. Ever since, educational pedagogy has undergone a revolution which has primarily been technology driven with ICT at its forefront. IT firms are moving towards…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Educational Change
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