Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Game Based Learning | 4 |
Metacognition | 4 |
Student Attitudes | 3 |
Goal Orientation | 2 |
Learning Motivation | 2 |
Learning Processes | 2 |
Teaching Methods | 2 |
Undergraduate Students | 2 |
Achievement Gains | 1 |
Asynchronous Communication | 1 |
More ▼ |
Source
AERA Online Paper Repository | 1 |
British Journal of… | 1 |
Educational Technology… | 1 |
Electronic Journal of… | 1 |
Author
Chan, Kevin | 1 |
Chang, Shao-Chen | 1 |
Chen, Chih-Hung | 1 |
Chien, Shu-Yun | 1 |
Chu, Shih-Ting | 1 |
Hwang, Gwo-Jen | 1 |
King, Vivian | 1 |
Liu, Min | 1 |
Liu, Sa | 1 |
Wan, Kelvin | 1 |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Audience
Location
Hong Kong | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Chu, Shih-Ting; Hwang, Gwo-Jen; Chien, Shu-Yun; Chang, Shao-Chen – British Journal of Educational Technology, 2023
In recent years, several studies have reported the potential of employing digital games in EFL (English as Foreign Language) courses to promote students' learning motivation. However, scholars have pointed out that students generally lack self-learning ability, which is the key to the success of learning a foreign language. Therefore, it is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Games
Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
Liu, Sa; Liu, Min – AERA Online Paper Repository, 2021
To understand how learner metacognition and goal orientation affect learner problem-solving in a Serious Game (SG) environment, this study examined 12 undergraduate students' metacognition, goal orientations, and problem-solving performances and processes while playing a SG that adopts problem-based learning pedagogy to teach space science.…
Descriptors: Metacognition, Goal Orientation, Problem Solving, Undergraduate Students
Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation