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Livingston, Samuel A.; Kidder, Steven J. – Simulation and Games, 1973
The primary purpose of the study was to determine which features of the DEMOCRACY game are responsible for its effectiveness at bringing about attitude changes through its role identification factor and its game structure ( log-rolling''). (Authors/JA)
Descriptors: Game Theory, Games, Role Playing, Self Concept
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research