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Göktepe Yildiz, Sevda; Göktepe Körpeoglu, Seda – Acta Didactica Napocensia, 2019
The choice of instructional strategies, methods and techniques used by teachers is important in terms of establishing an effective learning environment. The purpose of this study is to examine the most common methods teachers use in their lessons and the factors that influence their choice of methods by using game theory. Game theory has different…
Descriptors: Teaching Methods, Instructional Effectiveness, Game Theory, Direct Instruction
Henninger, Mary L.; Richardson, Karen Pagnano – Strategies: A Journal for Physical and Sport Educators, 2016
Promoting student engagement for all students in physical education, and specifically in game play, is a challenge faced by many middle and high school physical education teachers. Often, the games we play in physical education are not "good games" because, as early as middle school, some students are already resistant to playing…
Descriptors: Physical Education, Games, Play, Student Experience
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Chun – Educational Technology Research and Development, 2015
Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this study explored the interrelatedness between self-efficacy, competitive anxiety, and gameplay interest in…
Descriptors: Self Efficacy, Relevance (Education), Anxiety, Competition
Antequera, A. T.; Espinel, M. C. – International Journal of Mathematical Education in Science and Technology, 2011
The aim of this study is twofold. The first is to investigate the ability of secondary school students to understand the different distribution schemes and thus, indirectly, to contribute to the educational discussion and approach to be used for distribution problems so as to lessen reliance on the ubiquitous cross-multiplication rule in…
Descriptors: Game Theory, Academically Gifted, Teaching Methods, Secondary School Students
Bell, Martie – Strategies: A Journal for Physical and Sport Educators, 2011
In response to a lack of active participation by students in physical education, the Ultimate Flag Games curriculum was created and has thrived in the decades since its inception. The curriculum has been successful at the middle school, high school, and higher education levels. This article introduced the curriculum, different games, and rules and…
Descriptors: Physical Education, Student Participation, Learner Engagement, Educational Strategies
Gubacs-Collins, Klara; Olsen, Edward B. – Journal of Physical Education, Recreation & Dance (JOPERD), 2010
This article discusses the challenges encountered by a middle school practitioner over a five-year period when implementing the tactical games approach within the sport education model. Included are genuine quotes (extracted from video tapes and written records) from the students, the principal at the practitioner's school, a guidance counselor,…
Descriptors: Physical Education, Games, Game Theory, Teaching Models
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
Harvey, Stephen; Hughes, Christopher – Strategies: A Journal for Physical and Sport Educators, 2009
The game of rugby is a fast and fluid invasion game, similar to football, that involves scoring with an oval ball into an end zone. The game presents, like other invasion games, a series of highly complex tactical problems so that the ball can be maneuvered into a scoring position. Pugh and Alford (2004) recently indicated that rugby is now…
Descriptors: Physical Education, Scoring Rubrics, Scoring, Games
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video