Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Foreign Countries | 4 |
Game Theory | 4 |
Case Studies | 2 |
Computer Games | 2 |
Undergraduate Students | 2 |
Activism | 1 |
Anthropology | 1 |
Artificial Intelligence | 1 |
Behavior Patterns | 1 |
Citizen Participation | 1 |
Cognitive Processes | 1 |
More ▼ |
Author
Berg, Nathan | 1 |
Bischoff, Michael | 1 |
Butler, Yuko Goto | 1 |
Fukuhara, Eiji | 1 |
Gilliland, Betsy | 1 |
Hastie, Reid | 1 |
Kameda, Tatsuya | 1 |
Lopez-Varela, Asuncion, Ed. | 1 |
Someya, Yuumi | 1 |
Tsukasaki, Takafumi | 1 |
Zheng, Dongping | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Books | 1 |
Collected Works - General | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Audience
Location
Japan | 4 |
France | 1 |
Slovenia | 1 |
Turkey | 1 |
Yugoslavia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zheng, Dongping; Bischoff, Michael; Gilliland, Betsy – Educational Technology Research and Development, 2015
Drawing on ecological and dialogical perspectives on language and cognition, this exploratory case study examines how vocabulary learning occurs during a quest-play mediated in English between a Japanese undergraduate student and a native speaker of English. Understanding embodiment as coaction between the player-avatar and player-player relations…
Descriptors: Vocabulary Development, Computer Games, Context Effect, Undergraduate Students
Kameda, Tatsuya; Tsukasaki, Takafumi; Hastie, Reid; Berg, Nathan – Psychological Review, 2011
We introduce a game theory model of individual decisions to cooperate by contributing personal resources to group decisions versus by free riding on the contributions of other members. In contrast to most public-goods games that assume group returns are linear in individual contributions, the present model assumes decreasing marginal group…
Descriptors: Productivity, Game Theory, Democracy, Decision Making
Butler, Yuko Goto; Someya, Yuumi; Fukuhara, Eiji – ELT Journal, 2014
Young learners' use of instructional games in foreign language learning is not yet well understood. Using games that were part of the learning tools for an online assessment, Jido-Eiken, a standardized English proficiency test for young learners in Japan, we examined young learners' game-playing behaviours and the relationship of these behaviours…
Descriptors: Computer Games, Second Language Programs, Second Language Instruction, English (Second Language)
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History