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Tlemsani, Issam; Mohamed Hashim, Mohamed Ashmel; Matthews, Robin – Higher Education, Skills and Work-based Learning, 2022
Purpose: This conceptual paper examines the need for viable theoretical models of international learning alliances in the light of cooperative games and complexity in two distinguished educational settings. Game theory is used to demonstrate the need for the top managerial executives to acquire a detailed understanding of decision makers'…
Descriptors: Game Theory, Partnerships in Education, International Cooperation, Foreign Countries

Hipel, Keith W.; And Others – International Studies Quarterly, 1988
Presents a comprehensive framework for modeling a hypergame: a game in which one or more players have misperceptions about the true nature of a dispute. A new hypergame analysis algorithm is devised for executing stability analyses and the efficacy of this new approach is demonstrated in a discussion of the Falkland--Malvinas conflict of 1982.…
Descriptors: Algorithms, Crisis Management, Decision Making, Game Theory
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory
Walford, Rex – 1969
Six games designed for classroom use are described in this book: 1) Shopping Game; 2) Bus Service Game; 3) North Sea Gas Game; 4) Railway Pioneers Game; 5) Development Game; and 6) Export Drive Game. The description of each game comprises a separate chapter, and includes information about the general aims of the game, how the various game elements…
Descriptors: Class Activities, Decision Making Skills, Educational Games, Elementary Education