Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Game Theory | 29 |
Simulation | 14 |
Secondary Education | 11 |
Teaching Methods | 9 |
Educational Games | 8 |
Mathematics Instruction | 8 |
Computer Assisted Instruction | 7 |
Higher Education | 7 |
Models | 7 |
Games | 6 |
Science Education | 6 |
More ▼ |
Source
Author
Friedland, James | 5 |
Braun, Ludwig | 2 |
Frishman, Austin | 2 |
Abt, Clark C. | 1 |
Addison, Linda | 1 |
Beckman, Steven R. | 1 |
Blank, Deborah E. | 1 |
Bodo, Peter | 1 |
Borst, Richard | 1 |
Butler, J. Thomas | 1 |
Cline, Starr | 1 |
More ▼ |
Publication Type
Education Level
Secondary Education | 1 |
Audience
Practitioners | 9 |
Teachers | 5 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gubacs-Collins, Klara Dianna – Physical Educator, 2015
What constitutes appropriate practice in physical education? NASPE suggests the outcome of a physical education program should be that adolescents have gained the skills and knowledge to be physically active for a lifetime. Furthermore, a physically educated person consistently demonstrates responsible personal and social behavior in physical…
Descriptors: Physical Education, Daily Living Skills, Questioning Techniques, Teaching Methods

Murphy, Tom; Edwards, Vic – Economics, 1981
Discusses the use of game theory to teach introductory college microeconomics. The authors demonstrate its applicability for illustrating traditional economic models and for generating new models in areas where current theory is lacking. An appendix includes simulation-gaming exercises to demonstrate the characteristic dynamics of imperfect…
Descriptors: Economics Education, Game Theory, Higher Education, Introductory Courses

Lee-Chua, Queena N. – Teaching Mathematics and Its Applications, 2000
Delineates two illustrative game-theoretic applications to Philippine politics: (1) People Power Revolution in the mid-1980s and (2) conflict over Spratly Islands in the mid-1990s. Uses zero-sum games to model these two events, and elementary matrix theory to determine pure strategies and locate equilibrium points. Includes recommendations for…
Descriptors: College Mathematics, Foreign Countries, Game Theory, Higher Education

Dorrington, Jenny; Jones, Michael A. – Primus, 2000
Introduces the necessary game-theoretic background and explains how game-theoretic experiments of the Matching Pennies game can be used as a classroom activity to develop intuition about saddle points. (Author/ASK)
Descriptors: College Mathematics, Game Theory, Higher Education, Mathematical Concepts
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction

Perham, Arnold E.; Perham, Bernadette H. – Mathematics Teacher, 1995
Describes the use of graph theory and game theory to deepen students' appreciation of Ferdinand Magellan's story and his magnificent contributions as an explorer. (MKR)
Descriptors: Game Theory, Graphs, History, Learning Activities

Lightner, James E. – Mathematics Teacher, 1991
The historical development of probability theory is traced from its early origins in games of chance through its mathematical foundations in the work of Pascal and Fermat. The roots of statistics are also presented beginning with early actuarial developments through the work of Laplace, Gauss, and others. (MDH)
Descriptors: Curriculum Development, Game Theory, Mathematics Education, Mathematics History

Beckman, Steven R. – Journal of Economic Education, 2003
Describes a series of matrix choice games that illustrate for students the concepts of monopoly, shared monopoly, Cournot, Bertrand, and Stackelberg behavior given either perfect complements or perfect substitutes. Suggests that the use of the games also allows for student dialogue about international trade and price wars. (JEH)
Descriptors: Competition, Discussion (Teaching Technique), Economics, Economics Education
May, Lola – Teaching PreK-8, 1995
Offers examples of games and problem-solving strategies to help students solve word problems in mathematics. Emphasizes the importance of first considering the question the word problem poses and using game techniques to teach students how to transfer those same strategies to solve different math problems. (TJQ)
Descriptors: Elementary Education, Game Theory, Games, Learning Strategies

Trandel, Gregory A. – Journal of Economic Education, 1999
Illustrates the game-theory concept of a dominant strategy using the MTV-network game show "Singled Out." Describes how the game show works and why this makes it attractive as an example of strategic behavior. Presents examples of how the show is used in class. (DSK)
Descriptors: Critical Thinking, Economics Education, Game Theory, Higher Education
Gura, Ein-ya – Humanistic Mathematics Network Journal, 1998
Describes a high school course created so that it is constructed of four topics dissimilar in character and bearing little mathematical relation to each other, does not demand specific prerequisite knowledge in mathematics, and provides general knowledge of game theory and its concerns. Studies students' grades and attitudes toward the course.…
Descriptors: Course Descriptions, Game Theory, High Schools, Mathematics Curriculum

Bodo, Peter – Journal of Economic Education, 2002
Developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. Describes the basic features of the software. Presents two examples using the program to teach the problems of cooperation among profit-maximizing agents. (JEH)
Descriptors: College Students, Economics, Economics Education, Game Theory
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Friedland, James – 1973
Described is the computer simulation program "PH." The program consists of three different laboratory investigations dealing with the pH specificity of enzymes. The purpose of the program is to enable tenth- to twelfth-grade students to determine a possible explanation for pH specificity in an experimental, but mathematical, fashion.…
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Game Theory

Goetz, Albert – Mathematics Teacher, 2000
Presents a typical cost-allocation problem with possible solutions, including geometric and combinatoric ones. Provides students with a real-life application of the mathematics that they know. (KHR)
Descriptors: Game Theory, Graphs, Interdisciplinary Approach, Mathematical Applications
Previous Page | Next Page ยป
Pages: 1 | 2