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Showing 1 to 15 of 39 results Save | Export
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Guastello, Stephen J. – American Psychologist, 2009
Comments on the article Leadership, followership, and evolution: Some lessons from the past by Van Vugt, Hogan, and Kaiser. This article offers a fresh perspective on leaders, followers, and their possible origins in nonhuman and primitive human behavior patterns. The connections between group coordination, leadership, and game theory have some…
Descriptors: Game Theory, Behavior Patterns, Leadership, Evolution
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Young, Michael F.; Slota, Stephen T.; Lai, Benedict – Review of Educational Research, 2012
In large measure the authors agree with Tobias and Fletcher's (2012) comments stating that clearer operational definitions of game features are needed to enable research on games and learning. The authors cannot accept that games are a subset of simulations, preferring to identify instances when games and simulations overlap and when they do not.…
Descriptors: Definitions, Cognitive Processes, Academic Achievement, Trend Analysis
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Squire, Kurt D.; Giovanetto, Levi – E-Learning, 2008
New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set. It identifies the life…
Descriptors: Schools, Virtual Universities, Ethnography, Educational Technology
Crookall, David; And Others – Simulation/Games for Learning, 1987
Redefines some of the central concepts related to simulation in relation to two perspectives, i.e., representation and reality. Highlights include discussions of systems, models, rules, simulators, simulation, role play, and games. Error consequence and the nature of rules and strategy are discussed to draw distinctions between various concepts.…
Descriptors: Game Theory, Simulation, Systems Approach
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
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Snider, Alfred C. – National Forensic Journal, 1984
Discusses guidelines for ethics in academic debate. Covers obligations of debaters and examples of unethical conduct. Proposes gaming as a way to study and regulate ethics. (PD)
Descriptors: Debate, Ethics, Evaluation Criteria, Game Theory
Stolovitch, Harold D. – NSPI Journal, 1979
The innovative technology of simulations and games offers an attractive alternative for satellite transmission programing. They can help provide programs that involve the participants and make maximum use of the unique characteristics of long-distance transmission. (Author/JEG)
Descriptors: Communications Satellites, Educational Games, Game Theory, Role Playing
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Davenport, Lizzie; Cronin, Blaise – Online Review, 1986
Profiles the corporate strategies of three sectors of the information industry and the trend toward consolidation in electronic publishing. Three companies' acquisitions are examined in detail using qualitative data from information industry columns and interpreting it on the basis of game theory. (EM)
Descriptors: Economic Climate, Electronic Publishing, Game Theory, Industry
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
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Goodman, Frederick L. – Simulation & Gaming, 1995
Discussion of games and game-like exercises developed by the author at the University of Michigan focuses on the relationship between theory and practice in education. Highlights include simulation games, metaphoric games, literal games, and puzzle-based games. (LRW)
Descriptors: Educational Games, Game Theory, Higher Education, Metaphors
Field, Alexander J. – 1979
Microeconomic theory encompasses two basic theoretical concepts. First is the theory of general competitive equilibrium in a market economy, which holds that the actions of any one agent cannot affect prices or quantities for the system as a whole. The second is that when the conditions of competitive equilibrium do not apply, theories of games…
Descriptors: Economic Factors, Economics, Game Theory, Group Dynamics
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Langton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
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