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Showing 1 to 15 of 64 results Save | Export
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Tlemsani, Issam; Mohamed Hashim, Mohamed Ashmel; Matthews, Robin – Higher Education, Skills and Work-based Learning, 2022
Purpose: This conceptual paper examines the need for viable theoretical models of international learning alliances in the light of cooperative games and complexity in two distinguished educational settings. Game theory is used to demonstrate the need for the top managerial executives to acquire a detailed understanding of decision makers'…
Descriptors: Game Theory, Partnerships in Education, International Cooperation, Foreign Countries
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Chowdhury, Mehdi – Assessment & Evaluation in Higher Education, 2020
The method of normalisation combined with peer ratings is utilised to provide the solution to the biased rating problem of mapping group work marks to individual marks. We critically evaluate the method of normalisation following the findings of an article which argued against the use of self and/or peer rating mechanism. We demonstrate that the…
Descriptors: Game Theory, Peer Evaluation, Behavior, Group Activities
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Klein, Gene – Journal of Education for Business, 2018
A close look at the educational literature reveals both negative perceptions among peer assessment participants and evidence that peer assessment may not as effective as generally thought. An analysis of peer assessment using game theory is proposed and examined. This examination helps to explain the aforementioned lack of effectiveness and…
Descriptors: Peer Evaluation, Game Theory, Teaching Methods, Instructional Effectiveness
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Parra, Saro Lozano; Bakker, Cok; van Liere, Lucien – Journal of Curriculum Studies, 2021
Research shows that teachers and educators struggle to act when conflict appears in the classroom. This article argues that (political) conflict should not be avoided or eradicated. Teachers should enable conflict and attend to their pupils in the process, in order to enable further understanding of each other and their differences, as part of…
Descriptors: Conflict, Political Attitudes, Citizenship Education, Problem Solving
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Vesperman, Dean Patrick; Clark, Chris H. – Social Studies, 2016
This article explores using game theory in social studies classrooms as a heuristic to aid students in understanding strategic decision making. The authors provide examples of several simple games teachers can use. Next, we address how to help students design their own simple (2 × 2) games.
Descriptors: Game Theory, Social Studies, Heuristics, Decision Making
Buck, Marc Fabian – Online Submission, 2017
The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. Gamification's aim is to change learning for the better by making use of the motivating effects of (digital) games and elements typical of games, like experience points, levelling, quests, rankings etc. Especially in the light…
Descriptors: Educational Games, Computer Games, Teaching Methods, Learning Motivation
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Tulloch, Rowan; Randell-Moon, Holly Eva Katherine – Review of Education, Pedagogy & Cultural Studies, 2018
"Gamification", a strategy whereby video game logics are applied to real world tasks, is rapidly gaining traction in education discourses, policies, and practices. Gamification advocates are frequently and prominently declaring the practice "the future of education" or education for the 21st century (Deardorff 2015; Frith 2017;…
Descriptors: Educational Games, Video Games, Politics of Education, Neoliberalism
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Julien, Ludovic A.; Musy, Olivier; Saïdi, Aurélien W. – Journal of Economic Education, 2014
In this article, the authors investigate competitive firm behaviors in a two-firm environment assuming linear cost and demand functions. By introducing conjectural variations, they capture the different market structures as specific configurations of a more general model. Conjectural variations are based on the assumption that each firm believes…
Descriptors: Microeconomics, Competition, Industrial Structure, Game Theory
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Tai, Sharayah S. M.; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six…
Descriptors: Team Sports, Sport Psychology, Physical Education, Athletics
Bart, William – Educational Technology, 2016
This article provides an examination of interrelationships among educational technology, creativity, and chess. It presents the argument that chess training fosters significant gains in scholastic achievement and cognitive ability. As a vital component in chess training programs, contemporary chess software such as Fritz serves as impressive…
Descriptors: Educational Technology, Creativity, Educational Games, Artificial Intelligence
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Firkins Nordstrom, Jennifer A.; Sumner, David Thomas – PRIMUS, 2017
This paper brings together general principles for teaching inquiry across disciplines with those generally employed in mathematics classrooms. It describes some broad principles of teaching inquiry to first-year writing students and shows how these can be employed in the context of a course on game theory in popular culture. Although undergraduate…
Descriptors: Inquiry, Writing Instruction, Mathematics Instruction, Teaching Methods
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Fitzsimons, Sinéad; Johnson, Martin – International Dialogues on Education: Past and Present, 2020
In this paper we explore collaboration in the context of the educational services industry (ESI). We look to literature from the communication field to consider ethical strategies and methods for ensuring the validity of the outcomes of collaborative working. Drawing on Collaborative Product Development and conversation theory we devise four…
Descriptors: Ethics, Partnerships in Education, Educational Cooperation, Case Studies
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Mayer, Igor; Warmelink, Harald; Zhou, Qiqi – British Journal of Educational Technology, 2016
The authors explore how framing theory and the method of frame-reflective discourse analysis provide foundations for the emerging discipline of serious games (SGs) research. Starting with Wittgenstein's language game and Berger and Luckmann's social constructivist view on science, the authors demonstrate why a definitional or taxonomic approach to…
Descriptors: Discourse Analysis, Educational Games, Game Theory, Educational Research
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Markey, Patrick M.; Ferguson, Christopher J. – American Journal of Play, 2017
In this excerpt from their new book, "Moral Combat: Why the War on Violent Video Games Is Wrong" (BenBella Books, 2017), the authors present an argument in defense of video games while dispelling the myth that such games lead to real-world violence. The authors define and examine moral panics and provide guidelines for identifying and…
Descriptors: Video Games, Violence, Fear, Moral Issues
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Tsekleves, Emmanuel; Cosmas, John; Aggoun, Amar – British Journal of Educational Technology, 2016
Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date.…
Descriptors: Barriers, Program Implementation, Educational Games, Stakeholders
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