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Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
Valentine, Keri D.; Jensen, Lucas J. – Online Submission, 2018
The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one…
Descriptors: Case Studies, Summer Programs, Educational Games, Design
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Snow, Erica L. – International Educational Data Mining Society, 2015
Intelligent tutoring systems are adaptive learning environments designed to support individualized instruction. The adaptation embedded within these systems is often guided by user models that represent one or more aspects of students' domain knowledge, actions, or performance. The proposed project focuses on the development and testing of user…
Descriptors: Intelligent Tutoring Systems, Models, Individualized Instruction, Needs Assessment
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Ahrens, A.; Zascerinska, J. – Online Submission, 2012
The sustainable development of society has attracted a lot of research efforts. A strategic aspect to the society's evolution is introduced by the game theory (Fernandez, 2011, p. 1). The research question is as follows: how to organize the process of teaching and learning in education for sustainable development? The aim of the research is to…
Descriptors: Game Theory, Sustainable Development, English for Academic Purposes, Fundamental Concepts

Peelle, Howard A. – 1974
The computer programing language APL is used to describe a "learning" game, and the functions developed are generalized to extend to a class of rules. (Author/WH)
Descriptors: Computer Programs, Computer Science, Computers, Educational Games
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
Partridge, Arthur R. – 1974
In Colorado, a local teachers association, the administrative staff, and the board of education frustrated by a series of negotiation impasses, jointly developed a set of bargaining procedures which differ markedly from the games people usually play at the bargaining table. Two people from the teachers association met with two administrators in a…
Descriptors: Boards of Education, Collective Bargaining, Conflict Resolution, Game Theory
Chiarelott, Leigh; Gohring, Ralph – 1976
The presentation explores the efficiency of the Moulton-Blake managerial Grid as the theoretical base for a decision simulation focusing on the leadership styles practiced by elementary principals. Three decision areas--organization, curriclum, and interpersonal relations--are identified as key areas in which elementary principals are expected to…
Descriptors: Curriculum, Decision Making, Elementary Education, Game Theory
Allen, Richard K. – 1974
In an attempt to discover improved classroom teaching methods, a class was turned into a business organization as a way of bringing life to the previously covered lectures and textual materials. The simulated games were an attempt to get people to work toward a common goal with all of the power plays, secret meetings, brainstorming, anger, and…
Descriptors: Class Activities, Communication (Thought Transfer), Course Organization, Game Theory
Buss, Janet L. – 1974
A close reading of "Improvisations for the Theater" and "I and Thou" will show that there is a common ground linking the games theory of Viola Spolin and the philosophy and religious teachings of Martin Buber. Relation, to Buber, is the direct and immediate response where two people share mutually with one another. It is this…
Descriptors: Acting, Creative Activities, Game Theory, Group Dynamics
Kell, Carl L.; Winn, Larry James – 1976
In public-speaking courses, the use of games--a specific type of simulation--can help to overcome three of the most basic problems faced by the teacher: the gap between the study of theory and the application of that theory, the limited experience gained by students confined to speaking situations within classroom walls, and student stage fright.…
Descriptors: Class Activities, Communication Skills, Educational Games, Game Theory
Seibold, David R.; Steinfatt, Thomas M. – 1974
Following a brief review of the terminology, important research, and distinguishing characteristics of game theory, four potential benefits of a game theoretic approach to communication research are proposed; game simulations facilitate communication process research; a game matrix enables the researcher to simulate situations in which…
Descriptors: Behavior Patterns, Communication Research, Communication (Thought Transfer), Educational Research