Descriptor
College Mathematics | 2 |
Game Theory | 2 |
Games | 2 |
Higher Education | 2 |
Mathematical Applications | 2 |
Mathematics Skills | 2 |
Computation | 1 |
Computer Uses in Education | 1 |
Educational Games | 1 |
Expectancy Tables | 1 |
Induction | 1 |
More ▼ |
Source
Mathematics and Computer… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
Audience
Practitioners | 2 |
Teachers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Higgins, Aparna W. – Mathematics and Computer Education, 1990
Discusses the application of induction using a two-player game with sticks. Describes a winning strategy for the game with n sticks; number of moves to complete the game; and changing the rules of the game. (YP)
Descriptors: College Mathematics, Game Theory, Games, Higher Education

Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games