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Fitzsimons, Sinéad; Johnson, Martin – International Dialogues on Education: Past and Present, 2020
In this paper we explore collaboration in the context of the educational services industry (ESI). We look to literature from the communication field to consider ethical strategies and methods for ensuring the validity of the outcomes of collaborative working. Drawing on Collaborative Product Development and conversation theory we devise four…
Descriptors: Ethics, Partnerships in Education, Educational Cooperation, Case Studies
Wagner, Elliott – ProQuest LLC, 2012
Philosophers and scientists have long debated how communication can arise in circumstances in which it is not already present. This dissertation uses the techniques of evolutionary game theory to address this puzzle. Following David Lewis (1969), communication is envisioned as occurring between players in a game. One player, who has private…
Descriptors: Information Transfer, Interests, Social Systems, Case Studies
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Steinfatt, Thomas M. – Simulation and Games, 1973
Describes two experiments which a) investigated the effect of communication on cooperative choice during play of a Prisoner's Dilemma game under conditions of real reward and b) examined the effect of communication on a situation that simulated the type of environment that may result in a collusive crime. (JA)
Descriptors: Communication (Thought Transfer), Game Theory, Games, Rewards
Kline, John A. – Western Speech, 1972
Games in the communications classroom must not be regarded as ends in themselves, but as methods of increasing an understanding of communication behavior. (RN)
Descriptors: Behavioral Objectives, Communication (Thought Transfer), Game Theory, Information Theory
Hite, Roger W. – Speech Teacher, 1974
Suggestions for the use of transactional analysis in describing interactive communication behavior. (CH)
Descriptors: Communication (Thought Transfer), Game Theory, Interaction, Interpersonal Relationship
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Becker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
Seibold, David R.; Steinfatt, Thomas M. – 1973
To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…
Descriptors: Behavioral Science Research, Communication (Thought Transfer), Conflict, Dogmatism
Koch, Christian – Journal of the University Film Association, 1980
Calls for a more contextual understanding of film study, which would recognize that the discipline called "film studies" is above all a communicational system--an open system in continual and reciprocal communication with its environment or context. (JMF)
Descriptors: Audiences, Communication (Thought Transfer), Film Criticism, Film Study
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Voissem, Norman H.; Sistrunk, Frank – Journal of Personality and Social Psychology, 1971
Descriptors: Behavior Patterns, Communication (Thought Transfer), Game Theory, Interaction Process Analysis
Peer reviewed Peer reviewed
Faley, Thomas; Tedeschi, James T. – Journal of Personality and Social Psychology, 1971
Descriptors: Anxiety, Behavior Patterns, Communication (Thought Transfer), Game Theory
Harpole, Charles – Speech Teacher, 1975
ERIC-indexed and other resource materials listed and described. (CH)
Descriptors: Annotated Bibliographies, Bibliographies, Communication (Thought Transfer), Educational Games
Allen, Richard K. – 1974
In an attempt to discover improved classroom teaching methods, a class was turned into a business organization as a way of bringing life to the previously covered lectures and textual materials. The simulated games were an attempt to get people to work toward a common goal with all of the power plays, secret meetings, brainstorming, anger, and…
Descriptors: Class Activities, Communication (Thought Transfer), Course Organization, Game Theory
Lindsey, Georg N. – 1972
Concepts of general systems theory, cybernetics and the like may provide the methodology for communication theory to move from a level of technology to a level of pure science. It was the purpose of this paper to (1) demonstrate the necessity of applying systems theory to the construction of communication theory, (2) review relevant systems…
Descriptors: Communication (Thought Transfer), Conceptual Schemes, Cybernetics, Game Theory
Weaver, Richard L., II – Speech Teacher, 1974
Covers game selection and preparation, implementation in classroom, and evaluation. (CH)
Descriptors: Communication (Thought Transfer), Educational Games, Educational Strategies, Evaluation Methods
Seibold, David R.; Steinfatt, Thomas M. – 1974
Following a brief review of the terminology, important research, and distinguishing characteristics of game theory, four potential benefits of a game theoretic approach to communication research are proposed; game simulations facilitate communication process research; a game matrix enables the researcher to simulate situations in which…
Descriptors: Behavior Patterns, Communication Research, Communication (Thought Transfer), Educational Research
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