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Midi, Daniele – ProQuest LLC, 2016
Sensor systems are becoming pervasive in many domains, and are recently being generalized by the Internet of Things (IoT). This wide deployment, however, presents significant security issues. We develop security techniques for sensor systems and IoT, addressing all security management phases. Prior to deployment, the nodes need to be hardened. We…
Descriptors: Internet, Computer Security, Game Theory, Resource Allocation
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Tran, Dung Trung – ProQuest LLC, 2010
The recent evolution of wireless technology makes wireless devices ever more powerful and intelligent. One trend is that wireless devices are becoming more inexpensive and more diverse. As a result, new technologies make it possible to equip wireless nodes with several radio transmitters/receivers. Each radio may support multiple channels which…
Descriptors: Game Theory, Energy Conservation, Interests, Topology
Lee, C. P.; Uluagac, A. S.; Fairbanks, K. D.; Copeland, J. A. – IEEE Transactions on Education, 2011
This paper describes a competition-style of exercise to teach system and network security and to reinforce themes taught in class. The exercise, called NetSecLab, is conducted on a closed network with student-formed teams, each with their own Linux system to defend and from which to launch attacks. Students are expected to learn how to: 1) install…
Descriptors: Computer Security, Teaching Methods, Computer Networks, Computer Science Education
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics