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Schwager, Susan; Stylianou, Michalis – Journal of Physical Education, Recreation & Dance, 2012
Table top tennis is a game that can be played in the classroom or lunchroom when the gymnasium is unavailable. It is a good activity for developing sportspersonship and responsibility in students in grades four and up. This article provides a description of table top tennis, including basic rules and strategies; an explanation of how it can…
Descriptors: Physical Education, Racquet Sports, Sportsmanship, Student Responsibility
Lindstrom, P.; Gulz, A.; Haake, M.; Sjoden, B. – Journal of Computer Assisted Learning, 2011
The article reports and discusses a long-term qualitative study of forty 8-10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the "pedagogical principles" that underlie the game and (ii) the "playing practice" in terms of what actually takes place when…
Descriptors: Video Technology, Play, Educational Technology, Mathematics Instruction
Clark, Paul – Higher Education Management and Policy, 2007
This article focuses on the relationship between university research (in this case science research) and national economic productivity, particularly in the context of the emerging knowledge economy. It addresses the question of whether university research output should be treated as a public good or a private good, in economic terms, and analyses…
Descriptors: Game Theory, Economics, Educational Principles, Research Universities

VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design