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Yusri, Rita; Abusitta, Adel; Aïmeur, Esma – International Journal of Artificial Intelligence in Education, 2021
Nowadays, privacy education plays an important role in teenagers' lives. Since this domain is strongly linked to their social life, it is preferable to provide a collaborative learning environment that teaches privacy, and at the same time, allows students to share knowledge, to interact with each other, to solve quizzes collaboratively and to…
Descriptors: Privacy, Game Theory, Adolescents, Cooperative Learning
Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
Chiong, Raymond; Jovanovic, Jelena – Journal of Information Technology Education: Research, 2012
Educational benefits of online collaborative group work have been confirmed in numerous research studies. Most frequently cited advantages include the development of skills of critical thinking and problem solving as well as skills of self-reflection and co-construction of knowledge and meaning. However, the establishment and maintenance of active…
Descriptors: Electronic Learning, Game Theory, Online Courses, Cooperative Learning
Gerlock, Jennifer Ann; McBride, Dawn Lorraine – College Teaching, 2013
The authors critically analyze how the concept of the drama triangle--part of the game theory associated with transactional analysis--can be used by post secondary instructors teaching online to build a sense of community and decrease students' dependence on instructors in discussion forums. The article begins with an overview of sense of…
Descriptors: Teaching Methods, Electronic Learning, Online Courses, Game Theory
Ravenscroft, Andrew; McAlister, Simon – E-Learning, 2006
Currently there is considerable enthusiasm for exploring how we can apply digital gaming paradigms to learning. But these approaches are often weak in linking the game-playing activity to transferable social or conceptual processes and skills that constitute, or are related to, learning. In contrast, this article describes a "dialogue…
Descriptors: Electronic Learning, Social Studies, Game Theory, Cognitive Processes