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Scanlon, Dylan; MacPhail, Ann; Calderón, Antonio – Curriculum Studies in Health and Physical Education, 2019
Ireland is set to introduce an examinable physical education curriculum (Leaving Certificate Physical Education (LCPE)) in the final two years of post-primary school. A Physical Education Development Group (PEDG) were tasked with the responsibility of constructing the LCPE specification. This paper explores the LCPE curriculum development process…
Descriptors: Foreign Countries, Physical Education, Curriculum Development, Physical Education Teachers
Ahamer, Gilbert – International Journal of Web-Based Learning and Teaching Technologies, 2013
This paper provides a concept and a notation for optimizing the design of social processes in gaming and learning for individuals, groups of individuals and society as a whole. Traditional approaches to the mapping and designing of the emerging social dynamics in a joyful, social education setting have fallen short of producing desirable results…
Descriptors: Concept Mapping, Games, Game Theory, Curriculum Design
Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Kameda, Tatsuya; Tsukasaki, Takafumi; Hastie, Reid; Berg, Nathan – Psychological Review, 2011
We introduce a game theory model of individual decisions to cooperate by contributing personal resources to group decisions versus by free riding on the contributions of other members. In contrast to most public-goods games that assume group returns are linear in individual contributions, the present model assumes decreasing marginal group…
Descriptors: Productivity, Game Theory, Democracy, Decision Making
Chiong, Raymond; Jovanovic, Jelena – Journal of Information Technology Education: Research, 2012
Educational benefits of online collaborative group work have been confirmed in numerous research studies. Most frequently cited advantages include the development of skills of critical thinking and problem solving as well as skills of self-reflection and co-construction of knowledge and meaning. However, the establishment and maintenance of active…
Descriptors: Electronic Learning, Game Theory, Online Courses, Cooperative Learning
Vickery, William L. – Journal of Problem Based Learning in Higher Education, 2013
When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…
Descriptors: Problem Based Learning, Game Theory, Socialization, Learning Processes
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
Jie, Yiyun – New Directions for Higher Education, 2010
Institutions of higher education in China and the United States are increasingly seeking international partners to deliver degree programs to the Chinese populace. This article illustrates how shared and divergent partner motivations and outcome expectations in a Chinese cross-border higher education program have created synergy and challenged the…
Descriptors: Game Theory, Foreign Countries, Partnerships in Education, Global Approach
Sweitzer, Kyle V. – New Directions for Higher Education, 2009
The athletic conference in which a university or college competes has meaning that extends beyond the playing field. Institutions generally desire to compete against others that are similar to them in profile, including their approach to athletics, as well as being in the same geographic region. The commonalities between and among institutions in…
Descriptors: Peer Groups, Geographic Regions, College Athletics, Sport Psychology
Gummerum, Michaela; Keller, Monika; Takezawa, Masanori; Mata, Jutta – Child Development, 2008
This study interconnects developmental psychology of fair and moral behavior with economic game theory. One hundred eighty-nine 9- to 17-year-old students shared a sum of money as individuals and groups with another anonymous group (dictator game). Individual allocations did not differ by age but did by gender and were predicted by participants'…
Descriptors: Game Theory, Economics, Developmental Psychology, Students
DeKoven, Bernard – Simulation/Gaming, 1977
A conceptual framework is presented which allows a group to define some common objective in a simulation/puzzle gaming context. (DAG)
Descriptors: Game Theory, Group Dynamics, Individual Development, Individual Needs
Jasper, William – J Coll Placement, 1970
This article describes a structured game which: (1) created four competitive teams; (2) provided prompt feedback to teams; (3) set up simulated organizational groups within game structure (college placement offices and federal personnel departments); (4) role played campus interviews; (5) introduced realistic crisis situations; and (6) projected…
Descriptors: Game Theory, Group Dynamics, Interaction, Management Games
Sanford, Kathy; Madill, Leanna – Canadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys' time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that…
Descriptors: Video Games, Literacy, Males, Adolescents
Field, Alexander J. – 1979
Microeconomic theory encompasses two basic theoretical concepts. First is the theory of general competitive equilibrium in a market economy, which holds that the actions of any one agent cannot affect prices or quantities for the system as a whole. The second is that when the conditions of competitive equilibrium do not apply, theories of games…
Descriptors: Economic Factors, Economics, Game Theory, Group Dynamics
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
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