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Liu, Debin – ProQuest LLC, 2011
Insiders are one of the most serious threats to an organization's information assets. Generally speaking, there are two types of insider threats based on the insiders' intents. Malicious Insiders are individuals with varying degrees of harmful intentions. Inadvertent Insiders are individuals without malicious intent. In this dissertation, I…
Descriptors: Risk Management, Risk, Incentives, Game Theory
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Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
Grossklags, Jens – ProQuest LLC, 2009
Computer users express a strong desire to prevent attacks, and to reduce the losses from computer and information security breaches. However, despite the widespread availability of various technologies, actual investments in security remain highly variable across the Internet population. As a result, attacks such as distributed denial-of-service…
Descriptors: Economic Research, Probability, Internet, Computer Security
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Halverson, Richard; Smith, Annette – Journal of Computing in Teacher Education, 2010
Information technologies have reshaped teaching and learning in schools, but often not in ways anticipated by technology proponents. This paper proposes a contrast between technologies for learning and technologies for learners to explain how technologies influence teaching and learning in and out of schools. Schools have made significant use of…
Descriptors: Video Games, Information Technology, Educational Technology, Influence of Technology
Lopez-Varela, Asuncion, Ed. – InTech, 2012
This is a unique and groundbreaking collection of questions and answers coming from higher education institutions on diverse fields and across a wide spectrum of countries and cultures. It creates routes for further innovation, collaboration amidst the Sciences (both Natural and Social) and the Humanities and the private and the public sectors of…
Descriptors: Social Sciences, Hermeneutics, Observation, European History
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Blair, David C. – Information Processing & Management, 2002
Discussion of commercial document retrieval focuses on a two-part searching procedure based on identifiable partitions. Topics include system growth and the effects of information technology; content searching on large databases, including partitioning; the granularity of context; resolving queries; document retrieval and the World Wide Web; and…
Descriptors: Databases, Game Theory, Information Retrieval, Information Technology
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Barua, Anitesh; And Others – Journal of Information Science, 1997
A game-theory approach to illustrating elements of organizational culture can help to achieve desirable information exchange by aligning individual and organizational goals. The game approach should involve the values of permanence, trust, teamwork, and credibility and should be combined with appropriate reward systems and parity in…
Descriptors: Credibility, Game Theory, Human Resources, Information Technology
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Lainema, Timo – Journal of Information Technology Education, 2004
The constantly changing business environment has forced many organizations to move away from focusing on individual tasks and functions to focusing on more integrated and coordinated ways of work. Higher-level business and information systems (IS) education is also in a state of change, as the traditional curriculum does not coincide with business…
Descriptors: Information Systems, Business, Game Theory, Constructivism (Learning)
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Elstad, Eyvind – Journal of Curriculum Studies, 2006
This paper discusses how the curriculum is shaped by the situational logic of a technology-filled classroom, and how this logic is under the influence of ideas about student--teacher interactions and "do-it-yourself learning." It analyses case material from a school using game theory. Free access in the classroom to the Internet, games,…
Descriptors: Accountability, Independent Study, Computer Uses in Education, Teacher Student Relationship
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development