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Bartanen, Michael D.; Littlefield, Robert S. – American Journal of Play, 2015
The authors identify competitive speech and debate as a form of play that helped democratize American citizenship for the poor, who used what they learned through the practice to advance their personal social and economic goals. In addition, this competitive activity led to the development of speech communication as an academic discipline and…
Descriptors: Competition, Speech Communication, Debate, Play
Satari, Farishta – ProQuest LLC, 2013
Communication is a goal-oriented activity where interlocutors use language as a means to achieve an end while taking into account the goals and plans of others. Game theory, being the scientific study of strategically interactive decision-making, provides the mathematical tools for modeling language use among rational decision makers. When we…
Descriptors: Communication Strategies, Language Usage, Game Theory, Interaction
Tunçgenç, Bahar; Hohenberger, Annette; Rakoczy, Hannes – Journal of Cognition and Development, 2015
Two studies investigated young 2- and 3-year-old Turkish children's developing understanding of normativity and freedom to act in games. As expected, children, especially 3-year-olds, protested more when there was a norm violation than when there was none. Surprisingly, however, no decrease in normative protest was observed even when the actor…
Descriptors: Foreign Countries, Toddlers, Investigations, Games
Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
Gredler, Margaret Bell – Simulation/Games for Learning, 1990
Discussion of the design of games and simulations focuses on the fundamental defining features called deep structure. The two main levels of interaction in games and simulations are described; generalized reinforcers are discussed; types of defective contingencies are explained, including escape or avoidance behaviors; and the concept of negative…
Descriptors: Contingency Management, Game Theory, Interaction, Reinforcement
Hite, Roger W. – Speech Teacher, 1974
Suggestions for the use of transactional analysis in describing interactive communication behavior. (CH)
Descriptors: Communication (Thought Transfer), Game Theory, Interaction, Interpersonal Relationship
Jasper, William – J Coll Placement, 1970
This article describes a structured game which: (1) created four competitive teams; (2) provided prompt feedback to teams; (3) set up simulated organizational groups within game structure (college placement offices and federal personnel departments); (4) role played campus interviews; (5) introduced realistic crisis situations; and (6) projected…
Descriptors: Game Theory, Group Dynamics, Interaction, Management Games

Brokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Ravenscroft, Andrew; McAlister, Simon – E-Learning, 2006
Currently there is considerable enthusiasm for exploring how we can apply digital gaming paradigms to learning. But these approaches are often weak in linking the game-playing activity to transferable social or conceptual processes and skills that constitute, or are related to, learning. In contrast, this article describes a "dialogue…
Descriptors: Electronic Learning, Social Studies, Game Theory, Cognitive Processes

Garcia-Carbonell, Amparo; Rising, Beverly; Montero, Begona; Watts, Frances – Simulation & Gaming, 2001
Discussion of communicative competence in second language acquisition focuses on a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input. Describes experiments conducted with computer-assisted simulations in…
Descriptors: Communicative Competence (Languages), Computer Simulation, Educational Theories, Foreign Countries
Pearce, W. Barnett – Speech Monographs, 1974
A concept of trust is presented which draws from game theory, credibility theories, and sensitivity training literatures. (CH)
Descriptors: Cognitive Processes, Communication (Thought Transfer), Credibility, Game Theory

Pilkington, R. – Journal of Computer Assisted Learning, 1998
Discussion of the interaction between students and computers focuses on an evaluation of simulation-based learning with medical students in order to develop a framework for a dialog-based support system. It is based on a dialog analysis that employs transactional analysis and logical dialog game theory. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Game Theory, Higher Education
Scholder, Amy; Zimmerman, Eric – E-Learning, 2005
This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (www.eyebeam.org), a not-for-profit new media arts organization in New York City. It reproduces one of the book's four organizing "modules"--Games as Exchange--which focuses on new…
Descriptors: Interpersonal Relationship, Interaction, Learning Modules, Educational Games
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