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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
Moskowitz, Herbert – 1973
This paper discusses MacCrimmon's general theoretical framework for collective decisions, reveals the modeling for collective decisions, and presents selected descriptive research in the general area of collective decisionmaking. The intent is to stimulate research or provide insight that could have practical implications for management…
Descriptors: Bayesian Statistics, Behavior Theories, Game Theory, Management Information Systems
Cresswell, Anthony; And Others – 1980
The intent of this document is to describe approximately 30 management science and organizational behavioral techniques with practical applications in school business management. Each technique is described by the mechanics of using the technique, specific applications of the technique, and requirements and constraints in the use of the technique.…
Descriptors: Administrator Education, Administrator Guides, Cost Effectiveness, Critical Path Method