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Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
Witherspoon, Lisa; Manning, John P. – American Journal of Play, 2012
The authors examine technology-driven games--especially active gaming--as an evolving form of children's play. They offer an overview of play and its developmental benefits, describe the literature on the emergence of technology-driven play, and reflect on the diminishment of physical play in contemporary culture. They suggest that active gaming,…
Descriptors: Play, Educational Games, Computer Games, Video Games
Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Scott, Jeanne – 1974
This document outlines, in detail, the Vocational Readiness Package for young girls, which is a week-long program utilizing simulation games and role-playing, while employing peer group counseling techniques to dramatize the realities concerning women in marriage and careers today. After three years of using this program, the authors have compiled…
Descriptors: Career Choice, Career Development, Females, Game Theory
Bigelow, Bruce E. – 1978
This paper attempts to summarize briefly the history of the Denison University project for learning through simulation, detailing the range of research, development, education and training, and evaluational efforts which resulted in the establishment of the Denison Simulation Center. The paper includes an explanation of the services currently…
Descriptors: Educational Research, Evaluation Methods, Game Theory, Problem Solving
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory
Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods
Kuwabara, Ko – Social Forces, 2005
This article extends Simpson's (2003) research on sex differences in social dilemmas. To test the hypotheses that men defect in response to greed and women to fear, Simpson created Fear and Greed Dilemmas, but experiments using these games supported the greed hypothesis only. In this article I focus on why the fear hypothesis failed and suggest…
Descriptors: Fear, Gender Differences, Hypothesis Testing, Demonstration Programs

Carlson, John G.; Hill, Kenneth D. – Personnel Psychology, 1982
Studied the effect of gaming as an approach to reducing employee absenteeism. A longitudinal study in a small manufacturing plant, showed significant improvement in employee attitude and cooperation due to the opportunity for communication. Operant conditioning also resulted in somewhat lower absenteeism and tardiness. (Author/JAC)
Descriptors: Attendance Patterns, Communication (Thought Transfer), Employee Attitudes, Employees
Cassel, Russell N. – 1975
The Computerized Decision Development System (DEDEV) is designed to foster decision-making competency in individuals through a two stage process: (1) providing information about scientific decision-making, and (2) providing experience with use of information in "meaty" problems by computerized gaming and simulation. This manual presents the 14…
Descriptors: Computer Oriented Programs, Decision Making, Decision Making Skills, Educational Technology
Hummel, Thomas J. – 1976
"Algorithmic counseling" is an attempt to apply recent instructional regulation techniques to graduate counselor training and research. This paper seeks to explain what algorithms are, why they could be useful, and how they can be constructed. A central motivation for studying algorithms is their utility in showing students how to accomplish a…
Descriptors: Algorithms, Computer Programs, Counseling, Counselor Training
Curtner-Smith, Matthew – Teaching Elementary Physical Education, 2004
This article describes a hybrid Sport Education-Games for Understanding unit through which upper elementary pupils can learn to play basic striking/fielding games. The unit is written for a class of 30 pupils. The twenty-five lesson unit is described in detail within 10 stages: (1) Getting started and early skill, strategy, rule, and role work…
Descriptors: Units of Study, Team Sports, Lesson Plans, Sequential Learning