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Schwager, Susan; Stylianou, Michalis – Journal of Physical Education, Recreation & Dance, 2012
Table top tennis is a game that can be played in the classroom or lunchroom when the gymnasium is unavailable. It is a good activity for developing sportspersonship and responsibility in students in grades four and up. This article provides a description of table top tennis, including basic rules and strategies; an explanation of how it can…
Descriptors: Physical Education, Racquet Sports, Sportsmanship, Student Responsibility
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Gerlock, Jennifer Ann; McBride, Dawn Lorraine – College Teaching, 2013
The authors critically analyze how the concept of the drama triangle--part of the game theory associated with transactional analysis--can be used by post secondary instructors teaching online to build a sense of community and decrease students' dependence on instructors in discussion forums. The article begins with an overview of sense of…
Descriptors: Teaching Methods, Electronic Learning, Online Courses, Game Theory
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Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Bock, Barbara – Educ Guid Media Methods, 1969
One portion reprinted from "Simulation Games for the Social Studies Classroom (Foreign Policy Association, 1968), pp. 49-52.
Descriptors: Game Theory, Games, Identification (Psychology), Learning Activities
Krupar, Karen R. – 1973
Using a series of communicational games, the author leads the participant through self-awareness, verbal and nonverbal communication, decision-making, problem-solving, and skills in perception, listening, and small group, organizational, and cultural communications. The thesis behind the book is that model-making, role-playing, or other forms of…
Descriptors: Communication (Thought Transfer), Game Theory, Group Behavior, Group Dynamics
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Rothe, J. Peter – Canadian Journal of Native Education, 1983
Dynamics of negotiation interaction between education researchers and Native Indian community members, to define researchers' normative roles, are illustrated by examples from a research project in a northern British Columbia community. Negotiation types are categorized as game actions: face games, relationship games, exploitation games, and…
Descriptors: American Indian Education, Canada Natives, Community Attitudes, Community Involvement
Livingston, Samuel A. – 1972
In an experiment conducted under classroom conditions with 8th grade students, the simulation game "Democracy" was shown to be effective at teaching that "log-rolling" is an acceptable part of the legislative process. Two aspects of the game--role identification and game structure--were shown to contribute independently to its effectiveness.…
Descriptors: Class Activities, Comparative Analysis, Correlation, Educational Games
Hoxeng, James – 1972
This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the…
Descriptors: Affective Objectives, Assertiveness, Attitude Change, Change Agents
Smith, William A. – 1972
This paper examines the relationship between Paulo Friere's philosophy and methodology in "Pedagogy of the Opressed" and the use of simulation games for consciousness raising. Friere suggests that the supposed insurmountable barriers facing oppressed peoples are as much a product of their perceptions as they are of the oppressor. The…
Descriptors: Adult Education, Assertiveness, Attitude Change, Change Agents