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Engerman, Jason A.; Hein, Robert J. – Educational Technology, 2017
Digital gaming communities are nuanced and developing. The eSports community has advanced in noticeable ways and represents the highest form of online competitive play for digital gaming environments. Due to the high stakes nature of eSports, its participants sit on the very edge of strategic planning boundaries and push the ceiling of…
Descriptors: Skill Development, Career Readiness, Computer Games, Athletics
Canning, Steven; Betrus, Anthony – Educational Technology, 2017
This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…
Descriptors: Educational Technology, Computer Games, Online Systems, Professionalism
Tai, Sharayah S. M.; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six…
Descriptors: Team Sports, Sport Psychology, Physical Education, Athletics
Laughlin, Michael K.; Happel, Kathleen – Strategies: A Journal for Physical and Sport Educators, 2016
Goalball, a sport designed for those with visual impairments, is a competitive and recreational sport enjoyed by athletes around the world. Students with and without visual impairments can experience positive outcomes when teachers appropriately include a goalball unit as part of their inclusive secondary physical education curriculum. This…
Descriptors: Physical Education, Curriculum Development, Units of Study, Secondary School Curriculum
Hunt, Samuel J.; Cangemi, Joseph – Education, 2014
This paper explores the value of the "Game of Kings," Chess, as a tool for developing highly successful leaders. This paper highlights and demonstrates how the methods of the game of Chess can have strong influence on the ability and performance of exceptional leaders in any field, and how the game of Chess can enhance the cognitive…
Descriptors: Leadership, Skill Development, Games, Game Theory
Cramer, Stanley J. – Strategies: A Journal for Physical and Sport Educators, 2011
To be successful in game play requires students to do more than merely execute sport-specific movement skills well. Students should be learning how to read specific game situations while not in possession of the ball, respond appropriately with movements to reposition themselves to gain an advantage for their team or self, react to produce…
Descriptors: Physical Education, Play, Teaching Methods, Educational Strategies

Thorson, Esther – Liberal Education, 1977
Several approaches to problem solving are reviewed, followed by a brief overview of simulation, including its definition and some of the strong and weak points of the literature. It is argued that simulation is itself a problem-solving endeavor and that justifying the heuristic use of simulation requires evidence that it fosters general…
Descriptors: Game Theory, Information Processing, Mathematical Logic, Skill Development
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
Jamieson, G. H. – Programmed Learning and Educational Technology, 1973
A theoretical article which sets out to demonstrate the relevance of concepts derived from contemporary research into skill to a theory of simulation. (Author)
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Sinclair, Christina – Teaching Elementary Physical Education, 2004
When played in their standard form, striking/fielding games are often a favorite among elementary students; yet they allow for only limited participation, which is contradictory to quality physical education. This article presents a sequence of lessons leading to Batter's Choice, a modified striking/fielding game, designed to maximize the…
Descriptors: Teaching Models, Physical Education, Skill Development, Psychomotor Skills
Collier, Catherine – 1996
This paper discusses the use of games, role playing, and simulation to teach English-as-a-Second-Language (ESL) learners, particularly to reinforce new knowledge or expand emerging knowledge and skills. An introductory section looks at game theory and the ways in which it can inform the construction of classroom activities. Distinctions are made…
Descriptors: Class Activities, Classroom Techniques, English (Second Language), Game Theory
Gorecki, Jennifer J. – Teaching Elementary Physical Education, 2004
Over-the-Line is a striking/fielding game designed from the perspective of the Games for Understanding tactical model to serve as an alternative to traditional kickball, softball, and baseball. Over-the-Line can be modified for developmental appropriateness and tasks can increase in complexity as tactical awareness is attained. This article shares…
Descriptors: Game Theory, Developmentally Appropriate Practices, Psychomotor Skills, Physical Recreation Programs
Torbert, Marianne – Young Children, 2005
Well-designed, active group games are more than just fun. They can help young children develop essential life skills that impact their development and contribute to school readiness. This article discusses how playing developmentally appropriate games allows children to build listening skills as well as social and cooperative skills, gain enough…
Descriptors: Mathematics Skills, School Readiness, Listening Skills, Emergent Literacy
Hummel, Thomas J. – 1976
"Algorithmic counseling" is an attempt to apply recent instructional regulation techniques to graduate counselor training and research. This paper seeks to explain what algorithms are, why they could be useful, and how they can be constructed. A central motivation for studying algorithms is their utility in showing students how to accomplish a…
Descriptors: Algorithms, Computer Programs, Counseling, Counselor Training
Curtner-Smith, Matthew – Teaching Elementary Physical Education, 2004
This article describes a hybrid Sport Education-Games for Understanding unit through which upper elementary pupils can learn to play basic striking/fielding games. The unit is written for a class of 30 pupils. The twenty-five lesson unit is described in detail within 10 stages: (1) Getting started and early skill, strategy, rule, and role work…
Descriptors: Units of Study, Team Sports, Lesson Plans, Sequential Learning