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Vickery, William L. – Journal of Problem Based Learning in Higher Education, 2013
When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…
Descriptors: Problem Based Learning, Game Theory, Socialization, Learning Processes
Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
Field, Alexander J. – 1979
Microeconomic theory encompasses two basic theoretical concepts. First is the theory of general competitive equilibrium in a market economy, which holds that the actions of any one agent cannot affect prices or quantities for the system as a whole. The second is that when the conditions of competitive equilibrium do not apply, theories of games…
Descriptors: Economic Factors, Economics, Game Theory, Group Dynamics
Mallen, G. L. – Programmed Learning and Educational Technology, 1973
A project is described which sought to explore a new form of game using a model social system. This is called Ecogame'' and involved an on-line interaction with a dynamic computerized model economy. (Author)
Descriptors: Computers, Educational Strategies, Educational Theories, Game Theory
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Coleman, James S. – Amer Behav Sci, 1969
Descriptors: Adjustment (to Environment), Behavior Patterns, Decision Making, Game Theory
Bloland, Harland G. – 1979
An analysis and comparison of two frames, "conventioneering" and "game," as experienced by convention goers is presented to provide a partial explanation of convention behavior and stress response. Many of the concepts discussed come directly from books by Erving Goffman. Frames are principles of organization that govern…
Descriptors: Administrators, College Faculty, Conference Reports, Conferences
Foeman, Anita Kathy – 1983
A review of current research indicates parallels between the strategies and perceptions involved in gender-specific chidren's games and those guiding adult corporate participation. Involving a frequently elaborate organization of rules that emphasize at once an adventurous role with few physical restrictions and the need for team play, boys' games…
Descriptors: Cognitive Style, Females, Game Theory, Games
Inbar, Michael; Stoll, Clarice S. – 1968
A selective review of the literature on the socialization effect of games uncovers a varied and increasing number of hypotheses, but only little and scattered evidence. Direct studies of play and game functions are primarily in uncontrolled clinical reports. Therefore, a pilot study was conducted as a preliminary attempt to establish correlational…
Descriptors: Behavior Development, Behavior Patterns, Behavior Theories, Childrens Games