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Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
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Tunçgenç, Bahar; Hohenberger, Annette; Rakoczy, Hannes – Journal of Cognition and Development, 2015
Two studies investigated young 2- and 3-year-old Turkish children's developing understanding of normativity and freedom to act in games. As expected, children, especially 3-year-olds, protested more when there was a norm violation than when there was none. Surprisingly, however, no decrease in normative protest was observed even when the actor…
Descriptors: Foreign Countries, Toddlers, Investigations, Games
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Vierling-Claassen, Angela – College Mathematics Journal, 2010
Ever had a roommate? Then you know that it can be difficult to share housekeeping duties. This article uses game theory to analyze situations in which there is a task to be done and two people who might do it. We then use our analysis to consider what game theory tells us about the gendered division of household labor.
Descriptors: Game Theory, College Mathematics, Problem Solving, Task Analysis
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Sproule, John; Ollis, Stewart; Gray, Shirley; Thorburn, Malcolm; Allison, Pete; Horton, Peter – Sport, Education and Society, 2011
This paper explores critical notions about how improved understandings of students learning experiences within practical learning environments could sensitise teachers to appreciate the complex influences more that affect how levels of challenge and perseverance are constructed by students. The authors, in furthering their critique, build on the…
Descriptors: Constructivism (Learning), Physical Education, Educational Objectives, Persistence
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Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
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Augustin, T.; Hockemeyer, C.; Kickmeier-Rust, M.; Albert, D. – IEEE Transactions on Learning Technologies, 2011
The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a…
Descriptors: Feedback (Response), Mathematics Instruction, Definitions, Educational Games
Thiagarajan, Sivasailam – Viewpoints, 1973
In contrast to their instructional use, games may also be used for operational purposes. TAG deals with the process of task anslysis which is an important preliminary activity in instructional development. The game is designed for use by teams of instructional developers. (Author/JA)
Descriptors: Educational Games, Game Theory, Instructional Design, Task Analysis
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Lindskold, Svenn; And Others – Developmental Psychology, 1970
Probes children's behavioral sensitivity to variation in reward probability and magnitude (bribes) and suggests that preadolescent children do respond to promises of positive inducements for cooperation in a mixed-motive situation. (WY)
Descriptors: Behavior Patterns, Elementary School Students, Game Theory, Games
Morris, G. S. Don – 1976
This book presents the thesis that the structure of games must be analyzed in terms of the specific behavioral objectives sought in their activity. It asks teachers to look at games before using them in the classroom, rather than attaching unwarranted values to games as justification for their use. It also demonstrates how one can structure games…
Descriptors: Behavioral Objectives, Childrens Games, Class Activities, Educational Games