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Dinar, Ariel; McKinney, Daene – Journal of Political Science Education, 2010
In this paper we offer a negotiation and cooperative game theory application to international water in the classroom. A simulation game was developed for the Aral Sea water dispute as part of a textbook prepared for teaching a diverse group of students a graduate-level International Water course. A condensed version of the Aral Sea Basin water…
Descriptors: Game Theory, Conflict, Cooperation, Earth Science
Samuel Elliott; Geoffrey Elliott – English Journal, 2014
This article reports on an ethnographic analysis of students who play chess at a mixed comprehensive school in England. The authors explore how children learn when playing chess and speculate about how the appeal of the game could be used by secondary teachers to improve English lessons.
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Secondary School Teachers
Gerlock, Jennifer Ann; McBride, Dawn Lorraine – College Teaching, 2013
The authors critically analyze how the concept of the drama triangle--part of the game theory associated with transactional analysis--can be used by post secondary instructors teaching online to build a sense of community and decrease students' dependence on instructors in discussion forums. The article begins with an overview of sense of…
Descriptors: Teaching Methods, Electronic Learning, Online Courses, Game Theory
Chow, Alan F.; Woodford, Kelly C.; Maes, Jeanne – International Journal of Mathematical Education in Science and Technology, 2011
Student understanding and retention can be enhanced and improved by providing alternative learning activities and environments. Education theory recognizes the value of incorporating alternative activities (games, exercises and simulations) to stimulate student interest in the educational environment, enhance transfer of knowledge and improve…
Descriptors: Student Interests, Problem Solving, Educational Environment, Thinking Skills
Elstad, Eyvind; Turmo, Are – Education, Knowledge & Economy: A Journal for Education and Social Enterprise, 2011
As education systems around the world move towards increased accountability based on performance measures, it is important to investigate the unintended effects of accountability systems. This article seeks to explore the extent to which head teachers in a large Norwegian municipality may resort to gaming the incentive system to boost their…
Descriptors: Incentives, Academic Achievement, Sampling, Accountability
Witherspoon, Lisa; Manning, John P. – American Journal of Play, 2012
The authors examine technology-driven games--especially active gaming--as an evolving form of children's play. They offer an overview of play and its developmental benefits, describe the literature on the emergence of technology-driven play, and reflect on the diminishment of physical play in contemporary culture. They suggest that active gaming,…
Descriptors: Play, Educational Games, Computer Games, Video Games
Bizzocchi, Jim; Tanenbaum, Joshua – Bulletin of Science, Technology & Society, 2012
Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue with significant cultural, economic and scholarly implications. In this article, we undertake a critical analysis of the…
Descriptors: Discourse Communities, Case Studies, Computer Games, Video Games
Vierling-Claassen, Angela – College Mathematics Journal, 2010
Ever had a roommate? Then you know that it can be difficult to share housekeeping duties. This article uses game theory to analyze situations in which there is a task to be done and two people who might do it. We then use our analysis to consider what game theory tells us about the gendered division of household labor.
Descriptors: Game Theory, College Mathematics, Problem Solving, Task Analysis
Steinkuehler, Constance – Journal of Adolescent & Adult Literacy, 2010
Today's youth are situated in a complex information ecology that includes video games and print texts. At the basic level, video game play itself is a form of digital literacy practice. If we widen our focus from the "individual player + technology" to the online communities that play them, we find that video games also lie at the nexus of a…
Descriptors: Video Games, Ecology, Information Literacy, Literacy
Harper, Marc Allen – ProQuest LLC, 2009
This work attempts to explain the relationships between natural selection, information theory, and statistical inference. In particular, a geometric formulation of information theory known as information geometry and its deep connections to evolutionary game theory inform the role of natural selection in evolutionary processes. The goals of this…
Descriptors: Evolution, Information Theory, Statistical Inference, Geometric Concepts
Avery, Christopher; Levin, Jonathan D. – National Bureau of Economic Research, 2009
Early admissions is widely used by selective colleges and universities. We identify some basic facts about early admissions policies, including the admissions advantage enjoyed by early applicants and patterns in application behavior, and propose a game-theoretic model that matches these facts. The key feature of the model is that colleges want to…
Descriptors: Early Admission, Colleges, School Policy, Game Theory
Ham, MyungJoo – ProQuest LLC, 2009
We propose market-based coordinated task allocation mechanisms, which allocate complex tasks that require synchronized and collaborated services of multiple robot agents to robot agents, and an auditing mechanism, which ensures proper behaviors of robot agents by verifying inter-agent activities, for self-interested, fully-distributed, and…
Descriptors: Robotics, Coordination, Audits (Verification), Game Theory
Sproule, John; Ollis, Stewart; Gray, Shirley; Thorburn, Malcolm; Allison, Pete; Horton, Peter – Sport, Education and Society, 2011
This paper explores critical notions about how improved understandings of students learning experiences within practical learning environments could sensitise teachers to appreciate the complex influences more that affect how levels of challenge and perseverance are constructed by students. The authors, in furthering their critique, build on the…
Descriptors: Constructivism (Learning), Physical Education, Educational Objectives, Persistence
Vickery, William L. – Journal of Problem Based Learning in Higher Education, 2013
When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…
Descriptors: Problem Based Learning, Game Theory, Socialization, Learning Processes
Wu, Shuang – ProQuest LLC, 2010
In the first part of this dissertation, we study the competition among network service providers in a parallel-link network with the presence of elastic user demand that diminishes both with higher prices and congestion. First we analyze a game where providers strategically price their service for single class of traffic. Later we analyze a game…
Descriptors: Competition, Models, Incentives, Networks