NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Elementary and Secondary…1
Social Security1
What Works Clearinghouse Rating
Showing 196 to 210 of 818 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Turocy, Theodore L. – Journal of Economic Education, 2009
The author describes a protocol for classroom experiments for courses that introduce undergraduates to signaling games. Signaling games are conceptually difficult because, when analyzing the game, students are not naturally inclined to think in probabilistic, Bayesian terms. The experimental design explicitly presents the posterior frequencies of…
Descriptors: Class Activities, Experiments, Games, Undergraduate Study
Peer reviewed Peer reviewed
Direct linkDirect link
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Perlman, Dana; Forrest, Greg; Pearson, Phil – Australian Journal of Teacher Education, 2012
Movement-based gaming technologies, such as the Nintendo Wii, are becoming more visible within the physical education. As research on movement-based technologies develops, an aspect that has gained interest is the potential educational value for the physical education student. The purpose of this study was to examine movement-based sport games and…
Descriptors: Physical Education, Physical Education Teachers, Expertise, Educational Opportunities
Peer reviewed Peer reviewed
Direct linkDirect link
Tremblay, Carol Horton; Tremblay, Victor J. – Journal of Economic Education, 2010
Monotone methods enable comparative static analysis without the restrictive assumptions of the implicit-function theorem. Ease of use and flexibility in solving comparative static and game-theory problems have made monotone methods popular in the economics literature and in graduate courses, but they are still absent from undergraduate…
Descriptors: Game Theory, Textbooks, Economics Education, Policy Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Jie, Yiyun – New Directions for Higher Education, 2010
Institutions of higher education in China and the United States are increasingly seeking international partners to deliver degree programs to the Chinese populace. This article illustrates how shared and divergent partner motivations and outcome expectations in a Chinese cross-border higher education program have created synergy and challenged the…
Descriptors: Game Theory, Foreign Countries, Partnerships in Education, Global Approach
Mayol, Laia – ProQuest LLC, 2009
This thesis investigates the variation between null and overt pronouns in subject position in Catalan, a null subject language. I argue that null and overt subject pronouns are two resources that speakers efficiently deploy to signal their intended interpretation regarding antecedent choice or semantic meaning, and that communicative agents…
Descriptors: Priming, Sentences, Cues, Game Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Croche, Sarah – Globalisation, Societies and Education, 2009
The project of the Bologna process to create a "European Higher Education Area" (EHEA) has established the necessary conditions for the emergence of a new sociopolitical space of higher education in Europe. This space has become a cooperation/competition area that changes the European and national balance of power: the relations the…
Descriptors: Higher Education, Game Theory, Competition, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Biele, Guido; Rieskamp, Jorg; Czienskowski, Uwe – Organizational Behavior and Human Decision Processes, 2008
What are the cognitive processes underlying cooperation in groups? This question is addressed by examining how well a reciprocity model, two learning models, and social value orientation can predict cooperation in two iterated n-person social dilemmas with continuous contributions. In the first of these dilemmas, the public goods game,…
Descriptors: Cognitive Processes, Predictor Variables, Cooperation, Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Gummerum, Michaela; Hanoch, Yaniv; Keller, Monika – Human Development, 2008
Game theory has been one of the most prominent theories in the social sciences, influencing diverse academic disciplines such as anthropology, biology, economics, and political science. In recent years, economists have employed game theory to investigate behaviors relating to fairness, reciprocity, and trust. Surprisingly, this research has not…
Descriptors: Game Theory, Child Development, Interdisciplinary Approach, Developmental Psychology
Peer reviewed Peer reviewed
Direct linkDirect link
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Harvey, Stephen; Hughes, Christopher – Strategies: A Journal for Physical and Sport Educators, 2009
The game of rugby is a fast and fluid invasion game, similar to football, that involves scoring with an oval ball into an end zone. The game presents, like other invasion games, a series of highly complex tactical problems so that the ball can be maneuvered into a scoring position. Pugh and Alford (2004) recently indicated that rugby is now…
Descriptors: Physical Education, Scoring Rubrics, Scoring, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Sweitzer, Kyle V. – New Directions for Higher Education, 2009
The athletic conference in which a university or college competes has meaning that extends beyond the playing field. Institutions generally desire to compete against others that are similar to them in profile, including their approach to athletics, as well as being in the same geographic region. The commonalities between and among institutions in…
Descriptors: Peer Groups, Geographic Regions, College Athletics, Sport Psychology
Peer reviewed Peer reviewed
Direct linkDirect link
Pryor, Robert George Leslie; Bright, Jim E. H. – British Journal of Guidance & Counselling, 2009
The potential of game as a career metaphor for use in counselling is explored and it is argued that it has been largely overlooked in the literature to date. This metaphor is then explicitly linked with the Chaos Theory of Careers (CTC), by showing how the notion of attractors within the CTC can be illustrated effectively using games metaphors.…
Descriptors: Logical Thinking, Figurative Language, Career Development, Game Theory
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Qualters, Donna M.; Isaacs, Jacqueline A.; Cullinane, Thomas P.; Laird, Jay; McDonald, Ann – International Journal for the Scholarship of Teaching and Learning, 2008
Multidisciplinary models of education are needed to prepare students for their role in a global work environment. Combined with this need is the reality of the new Millennial Generation entering the educational system with a different approach to learning. This paper introduces an interactive, educational engineering game designed to appeal to the…
Descriptors: Engineering Education, Game Theory, Qualitative Research, Statistical Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Pages: 1  |  ...  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  ...  |  55