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Gummerum, Michaela; Keller, Monika; Takezawa, Masanori; Mata, Jutta – Child Development, 2008
This study interconnects developmental psychology of fair and moral behavior with economic game theory. One hundred eighty-nine 9- to 17-year-old students shared a sum of money as individuals and groups with another anonymous group (dictator game). Individual allocations did not differ by age but did by gender and were predicted by participants'…
Descriptors: Game Theory, Economics, Developmental Psychology, Students
Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
Lipovetsky, Stan; Conklin, Michael – International Journal of Mathematical Education in Science and Technology, 2005
A regular problem in regression analysis is estimating the comparative importance of the predictors in the model. This work considers the 'net effects', or shares of the predictors in the coefficient of the multiple determination, which is a widely used characteristic of the quality of a regression model. Estimation of the net effects can be a…
Descriptors: Game Theory
Zhong, Chen-Bo; Loewenstein, Jeffrey; Murnighan, J. Keith – Journal of Conflict Resolution, 2007
The long history of experimental research on the prisoner's dilemma (PD) has primarily used a methodology that eliminates cues to participants. Researchers, however, have interpreted participants' choices as cooperative or competitive. The authors' research shows that giving participants researchers' interpretive labels of the game, the choices,…
Descriptors: Game Theory, Cooperation, Trust (Psychology), Labeling (of Persons)
Butts, Carter T.; Rode, David C. – Social Forces, 2007
We define a "hot potato" to be a good that may be traded a finite number of times, but which becomes a bad if and when it can no longer be exchanged. We describe a game involving such goods, and show that non-acceptance is a unique subgame perfect Nash equilibrium for rational egoists. Contrastingly, experiments with human subjects show…
Descriptors: Play, Participant Characteristics, Value Judgment, Economic Factors
McCannon, Bryan C. – Journal of Economic Education, 2007
The author describes a course designed to build the critical thinking skills of undergraduate economics students. The course introduces and uses game theory to study the Bible. Students gain experience using game theory to formalize events and, by drawing parallels between the Bible and common economic concepts, illustrate the pervasiveness of…
Descriptors: Critical Thinking, Thinking Skills, Game Theory, Biblical Literature
Marks, Melanie; Lehr, David; Brastow, Ray – Journal of Economic Education, 2006
The authors present a classroom public goods experiment on the basis of a provision-point mechanism (PPM), where subjects must make an all or nothing decision about providing the public good. As a teaching tool, this design is superior to traditional prisoner's dilemma games because it creates multiple equilibrium in which individual financial…
Descriptors: Educational Experiments, Cooperation, Game Theory, Economics Education
Streich, Philip; Levy, Jack S. – Journal of Conflict Resolution, 2007
Although many decisions involve a stream of payoffs over time, political scientists have given little attention to how actors make the required tradeoffs between present and future payoffs, other than applying the standard exponential discounting model from economics. After summarizing the basic discounting model, we identify some of its leading…
Descriptors: Political Science, Scientists, Models, Economics
Parks, Nancy S. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2008
Art education has been in the midst of a transformation shaped by several factors, including changes in contemporary art theories, political and economic factors, and technological developments. Film, music videos, advertisements, video games and other forms of popular culture are shaping how students learn today. Discussions about video gaming…
Descriptors: Popular Culture, Video Games, Social Action, Art Education
Gummerum, Michaela; Keller, Monika – European Journal of Developmental Science, 2008
Recently, experimental economists have become increasingly interested in behaviors relating to morality, and one of the main tools for examining these issues has been game theory. Even though developmental psychologists have investigated similar topics for decades, this research has found little resonance. Similarly, economists have only recently…
Descriptors: Game Theory, Developmental Psychology, Moral Values, Moral Development
Clark, Paul – Higher Education Management and Policy, 2007
This article focuses on the relationship between university research (in this case science research) and national economic productivity, particularly in the context of the emerging knowledge economy. It addresses the question of whether university research output should be treated as a public good or a private good, in economic terms, and analyses…
Descriptors: Game Theory, Economics, Educational Principles, Research Universities
Crookall, David; And Others – Simulation/Games for Learning, 1987
Redefines some of the central concepts related to simulation in relation to two perspectives, i.e., representation and reality. Highlights include discussions of systems, models, rules, simulators, simulation, role play, and games. Error consequence and the nature of rules and strategy are discussed to draw distinctions between various concepts.…
Descriptors: Game Theory, Simulation, Systems Approach

Goodman, Frederick L. – Theory into Practice, 1973
This article speculates on using games to explore the logical thinking not only of the participant but of a variety of sets of people. It considers the thinking of participants and spectators and the play of individuals who had been prior spectators or players and those who were not. (JA)
Descriptors: Game Theory, Games, Logical Thinking

Benson, Dennis K.; And Others – Simulation and Games, 1972
This article describes scenario development and suggests plans for the use of scenarios in simulations and games. (BB)
Descriptors: Game Theory, Instructional Design, Simulation
Wilcoxson, George; Washburn, John – Simulation/Gaming/News, 1972
Descriptors: Game Theory, Simulation, Theological Education