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Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
Chowdhury, Mehdi – Assessment & Evaluation in Higher Education, 2020
The method of normalisation combined with peer ratings is utilised to provide the solution to the biased rating problem of mapping group work marks to individual marks. We critically evaluate the method of normalisation following the findings of an article which argued against the use of self and/or peer rating mechanism. We demonstrate that the…
Descriptors: Game Theory, Peer Evaluation, Behavior, Group Activities
Fatemi, Ghazalossadat; O'Donovan, Richard; Saito, Eisuke – Higher Education Research and Development, 2023
Owing to the outbreak of the COVID-19 pandemic and the rapid increase in the number of international higher education students, online academic programmes have become more centralised and became the main, sometimes only, form of education. Although the online environment offers flexible access to education, it can cause concerns and difficulties…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Inan, Tugbay – Journal of Education and Training Studies, 2018
We must point out that the results of football games affect the competitive balance degree. In other words, the calculations we made in the score table at the end of the season give us a degree of competitive balance. The degree on which the concept of competitiveness is based is cited as competitive balance in football. Sports economics can be…
Descriptors: Foreign Countries, Competition, Trend Analysis, Team Sports
Ng, Chen Feng – Journal of Economic Education, 2019
In this article, the author describes the structure and content of a video game that she developed for a hybrid principles of microeconomics course that consists of two 50-minute lectures and a 50-minute online portion per week. The game comprises seven modules, each of which was assigned to be played during the course of the semester for the…
Descriptors: Microeconomics, Economics Education, Video Games, Instructional Materials
Klein, Gene – Journal of Education for Business, 2018
A close look at the educational literature reveals both negative perceptions among peer assessment participants and evidence that peer assessment may not as effective as generally thought. An analysis of peer assessment using game theory is proposed and examined. This examination helps to explain the aforementioned lack of effectiveness and…
Descriptors: Peer Evaluation, Game Theory, Teaching Methods, Instructional Effectiveness
Parra, Saro Lozano; Bakker, Cok; van Liere, Lucien – Journal of Curriculum Studies, 2021
Research shows that teachers and educators struggle to act when conflict appears in the classroom. This article argues that (political) conflict should not be avoided or eradicated. Teachers should enable conflict and attend to their pupils in the process, in order to enable further understanding of each other and their differences, as part of…
Descriptors: Conflict, Political Attitudes, Citizenship Education, Problem Solving
Papamitsiou, Zacharoula; Economides, Anastasios A. – IEEE Transactions on Learning Technologies, 2020
Recommending educational resources to groups of students is a common task in collaborative learning contexts. However, differences in within-group motivational factors might lead to conflicts in students' intention to use the resources. Previous methods fail to achieve high goodness of recommendation for the majority of students in heterogeneous…
Descriptors: Student Motivation, Cooperative Learning, Game Theory, Educational Resources
Hancock, Sally – Higher Education: The International Journal of Higher Education Research, 2019
In recent decades, increasing participation in science, technology, engineering and mathematics (STEM) has emerged as a globally shared policy objective in higher education. This policy objective is underpinned by a commitment to the economic framework of the knowledge economy and the belief that STEM education, knowledge and innovation are…
Descriptors: Knowledge Economy, Scientists, Game Theory, STEM Education
O'Roark, Brian; Grant, William – Journal of Economic Education, 2018
The valuable insights of game theory sometimes remain out of reach for students who are overwhelmed by the subject's complexity. Comic book applications of game theory, with superheroes as players, can facilitate enthusiasm and classroom interaction to enhance the learning of game theory. Drawing from content in superhero movies and books, the…
Descriptors: Game Theory, Teaching Methods, Cartoons, Picture Books
Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
Vesperman, Dean Patrick; Clark, Chris H. – Social Studies, 2016
This article explores using game theory in social studies classrooms as a heuristic to aid students in understanding strategic decision making. The authors provide examples of several simple games teachers can use. Next, we address how to help students design their own simple (2 × 2) games.
Descriptors: Game Theory, Social Studies, Heuristics, Decision Making
Gough, John – Australian Mathematics Teacher, 2017
This article describes how to play two abstract strategy board games: (1) "Blokus" which uses polyominoes--plane geometric figures formed by joining one or more equal squares edge to edge; and (2) "Gemblo" which uses translucent, colored pieces, each of which is made up of one to five hexagons.
Descriptors: Geometric Concepts, Geometry, Educational Games, Game Theory
Stepanova, Tatiana E.; Manokhina, Nadeghda V.; Konovalova, Maria E.; Kuzmina, Olga Y.; Andryukhina, Lyudmila M. – International Journal of Environmental and Science Education, 2016
The relevance of the researched problem is caused by the increasing interest in using potential of transdisciplinary approaches, and mathematical methods, which include the game theory in analysis of public and economic processes. The aim of the article is studying a possibility of implementation of the transdisciplinary approaches in economic…
Descriptors: Interdisciplinary Approach, Economic Research, Game Theory, Mathematics
Midi, Daniele – ProQuest LLC, 2016
Sensor systems are becoming pervasive in many domains, and are recently being generalized by the Internet of Things (IoT). This wide deployment, however, presents significant security issues. We develop security techniques for sensor systems and IoT, addressing all security management phases. Prior to deployment, the nodes need to be hardened. We…
Descriptors: Internet, Computer Security, Game Theory, Resource Allocation