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Showing 721 to 735 of 818 results Save | Export
Reuter, Lutz-Rainer; And Others – 1984
Papers read by three German educationalists at a workshop on "Education between Quality and Equity" are included in this document. The first, by Han Leo Reimann, is entitled "Simulated Reality: The Instructional Objectives within the Framework of Pedagogical Paper Plays." This paper describes a gaming method of simulating…
Descriptors: Adult Education, Educational Games, Educational Policy, Elementary Secondary Education
Brams, Steven J. – 1979
This document is addressed primarily to students in analytically oriented courses in political science and secondarily to students in mathematics courses in which applications and modeling are stressed. Except for one optional exercise and material in the appendix, only high school level mathematics is assumed. The emphasis is less on mathematical…
Descriptors: College Mathematics, Elections, Game Theory, Higher Education
Ringers, Joseph, Jr. – 1982
This manual was developed to provide an overview of participative planning for community improvement and to suggest when and how to use games to achieve desired results. It is intended as a tool for the development of relevant activities which will result in innovative solutions to community problems. The manual is organized in four sections. In…
Descriptors: Adults, Community Education, Community Planning, Community Relations
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Frishman, Austin – 1974
Presented are instructions for the use of "RATS," a model simulating the dynamics of a rat population in either a city or an apartment house. The student controls the conditions of growth and sets the points at which the computer program prints reports. The rat population is controlled by variables including garbage levels selected for the site,…
Descriptors: Computer Assisted Instruction, Conservation Education, Environment, Environmental Education
Wolin, Jane – 1977
METRO-APEX is a computer based gaming simulation in which students study a large urban city and its surroundings by playing the roles of city and county politicians, industrialists, environmental control officials, city planners, land developers, and labor groups. METRO-APEX was played once a week for five weeks as part of one credit course in…
Descriptors: Computer Assisted Instruction, Course Descriptions, Game Theory, Higher Education
Main, Dana B.; Plant, Mark – 1973
This paper directs attention to the use of the EQUATIONS game as a research tool to study certain kinds of mathematical behavior, for example, the kinds of mathematical problems which players prefer to consider and to force their opponents to consider. Mathematical equations that meet certain game rule constraints constitute a problem space. A…
Descriptors: Class Activities, Cognitive Development, Educational Games, Game Theory
Kerckhoff, Richard K.; Kerckhoff, Florence G. – 1974
From the perspective of games theory, this article suggests some ways in which young parents can increase the positive effects of children on their marriage. The plea is less for planned parenthood than for planned "education" for parenthood. Commonsense advice is presented for dealing with such issues as: self-actualization, parenthood education,…
Descriptors: Childhood Needs, Children, Communication (Thought Transfer), Family Life
Sarbaugh, L. E. – 1973
Urban environments are characterized by crowding, heterogeneous groups, disparities in opportunity between inner city and suburbia, concentrated hostility, complexity in organizational communication factors, depersonalization, dependence on mass communication, and high interdependence requiring balancing of conflicting goals. While communication…
Descriptors: Adult Education, Communication (Thought Transfer), Conflict Resolution, Game Theory
Walford, Rex – 1969
Six games designed for classroom use are described in this book: 1) Shopping Game; 2) Bus Service Game; 3) North Sea Gas Game; 4) Railway Pioneers Game; 5) Development Game; and 6) Export Drive Game. The description of each game comprises a separate chapter, and includes information about the general aims of the game, how the various game elements…
Descriptors: Class Activities, Decision Making Skills, Educational Games, Elementary Education
Hummel, Thomas J. – 1976
"Algorithmic counseling" is an attempt to apply recent instructional regulation techniques to graduate counselor training and research. This paper seeks to explain what algorithms are, why they could be useful, and how they can be constructed. A central motivation for studying algorithms is their utility in showing students how to accomplish a…
Descriptors: Algorithms, Computer Programs, Counseling, Counselor Training
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Cox, J. Robert – Journal of the American Forensic Association, 1977
Discusses the design and test of a game simulation research instrument called "Television in the Courtroom" which is used in an attempt to determine the processes by which people deliberate and reach conclusions under conditions of uncertainty. (MH)
Descriptors: Behavioral Science Research, Cognitive Measurement, Cognitive Processes, Decision Making
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Tyson, G. A.; And Others – Journal of Social Psychology, 1988
Presents a study which examined the racial discrimination of South African students using a playing strategy in the prisoners dilemma game as an unobtrusive measure. Concludes that both Black and White students cooperated to a greater extent with a Black co-player, revealing a paternalistic approach on the part of some Whites and apparent reverse…
Descriptors: Black Students, College Students, Foreign Countries, Game Theory
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Burton, John K.; Wildman, Terry M. – College Student Journal, 1980
Teachers, and their organizations are promoting a professional structure modeled after the legal and medical professions. Such a model excludes the community from providing input into policy decisions. An alternative is to divide issues into those which are clearly competitive versus those which should be cooperative. (Author)
Descriptors: Educational Policy, Elementary Secondary Education, Game Theory, Professional Recognition
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
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Dauber, Cori – International Studies Notes, 1990
Analyzes nuclear strategic doctrine by applying understandings of human communication processes to deterrence theory and game theory. Focuses on communication as risk. Demonstrates flaws in game theory because of its mechanistic view, stressing that communication is a process not an event, and actions are bound by cultural dispositions. Advocates…
Descriptors: Communication (Thought Transfer), Cultural Context, Foreign Policy, Game Theory
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