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Kuismin, Heikki O. – Environmentalist, 1998
Explores questions regarding cooperation versus competition, long- or short-term planning, and issues of economics and policy formation through a discussion of game theory. Contains 25 references. (Author/PVD)
Descriptors: Environmental Standards, Game Theory, Higher Education, International Cooperation
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video
Brams, Steven J.; And Others – 1978
This unit views applications of elementary game theory to international relations. It is noted that of all the significant world problems, the nuclear arms race has proved one of the most intractable. The main concern of the module is to investigate a possible solution to the arms race, based on extending the classic two-person game of Prisoner's…
Descriptors: College Mathematics, Disarmament, Game Theory, Graphs
TWELKER, PAUL A.; WALLEN, CARL J. – 1967
THIS ANNOTATED BIBLIOGRAPHY ON THE INSTRUCTIONAL USES OF SIMULATION IS INDEXED FOR THE CONVENIENCE OF THE USER. ONLY LIMITED ASPECTS OF MAN-MACHINE INSTRUCTIONAL SYSTEMS ARE CONSIDERED. ALTHOUGH MOST OF THE ITEMS ARE RELATED TO THE INSTRUCTIONAL USES OF SIMULATION, SOME ITEMS ARE RELATED TO THE DESIGN OF INSTRUCTIONAL SYSTEMS. THE BIBLIOGRAPHY…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computers, Decision Making
Allen, Layman E.; Ross, Joan – 1974
Two pilot studies investigated the effects of using Instructional Math Play (IMP) Kits, pamphlets with which individuals may play the mathematical game EQUATIONS against a computer program. Twenty-nine junior high students in a high-ability mathematics class completed varying numbers of the kits in five 48-minute sessions during a two-week period;…
Descriptors: Class Activities, Decision Making, Educational Games, Experiential Learning
St. Pierre, Carol – 1971
R. Buckminster Fuller's World Game is a scientific means for discovering the expeditious ways of employing the world's resources to provide a higher standard of living for all humanity. The philosophy behind the game is the exploration of resources to do more with less, or to combine two or more actions to produce a result greater than the sum of…
Descriptors: Computer Oriented Programs, Futures (of Society), Game Theory, Games
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Manley, Doreen E. – English for Immigrants, 1968
An eclectic approach to the teaching of English as a second language stresses the notion of play in the development of motivation. Linked with a variety of play activities, language acquisition, it is felt, becomes natural and meaningful for the student. Numerous examples are included. (RL)
Descriptors: Educational Games, Elementary Education, English Instruction, English (Second Language)
Kagan, Spencer; Madsen, Millard C. – 1970
The degree to which children of 2 age groups and different subcultures differ in the amount of cooperative and competitive behavior they exhibit is explored. A game measuring cooperation and competition was played with pairs of Anglo Americans and Mexican Americans who were 4-5 years of age and with Anglo Americans, Mexican Americans, and Mexicans…
Descriptors: Age Differences, Anglo Americans, Behavior Patterns, Behavioral Science Research
Krupar, Karen R. – 1973
Using a series of communicational games, the author leads the participant through self-awareness, verbal and nonverbal communication, decision-making, problem-solving, and skills in perception, listening, and small group, organizational, and cultural communications. The thesis behind the book is that model-making, role-playing, or other forms of…
Descriptors: Communication (Thought Transfer), Game Theory, Group Behavior, Group Dynamics
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research
Collet, LeVerne S.; And Others – 1975
The purpose of this project was to evaluate the FEHR (formative evaluation and heuristic research) Practicum training model, a computerized simulation providing practical experience in decision-oriented educational research and evaluation. The report is organized into five chapters. Chapter one contains an introductory discussion of the needs and…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Research, Educational Technology
Hood, Paul – 1997
This document introduces simulation as a field of endeavor that has great potential for education research, development, and training. Simulation allows education developers to explore, develop, and test new educational programs and practices before communities, educators, and students are asked to participate in them. Simulation technologies…
Descriptors: Computer Software, Educational Practices, Educational Research, Elementary Secondary Education
Stasavage, David – 2003
While it is widely recognized that electoral competition can have a major influence on public spending decisions, there has been little effort to consider whether the move to multiparty elections in African countries in recent years has led to a redistribution of public expenditures among social groups. This is a question relevant for debates…
Descriptors: Democracy, Developing Nations, Education, Educational Research
Novarro, Neva K. – Journal of Education Finance, 2005
This article studies the effects of earmarking state lottery profits for education. Because educational expenditures generally exceed the funds earmarked for education by a wide margin, nothing prevents state legislators from using earmarked funds to replace rather than augment funds that would have gone to education in the absence of earmarking.…
Descriptors: Expenditures, Educational Finance, Funding Formulas, Resource Allocation