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Murray, John J. – JGE: The Journal of General Education, 1965
Three game approaches to the teaching of poetry, designed to make the student actively involved with poems are described as "teaching tools." The semantico-dictionary or word-cross game involves programing techniques, logic, and lexicography in poetic analysis. The punched-out poem game involves filling in the blanks of a poem in which all the…
Descriptors: Associative Learning, Context Clues, Educational Games, English Instruction
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making
Pfeiffer, John – 1968
A demand for more and better education has driven educators to seek the help of systems analysis in the process of decision making. Basic to the entire systems notion is the concept of a model, a simplified but controllable version of the real world. The systems approach, once the problem is defined, is to specify the subfunctions and…
Descriptors: Critical Path Method, Data Analysis, Decision Making, Educational Administration
Coward, H. Roberts – 1969
Procedures for the operation of the Political-Military Exercise (PME) are detailed in this handbook as a means of involving political science students in the actual dynamics of international policy-making decisions through the PME game experience. Two basic designs for operating the simulation exercise are presented with a discussion of the format…
Descriptors: Decision Making, Foreign Policy, Game Theory, Games
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Hyman, Ronald T. – 1979
Using game theory as a model, suggestions are made to improve tenured public school teachers' individualized professional improvement plans. Seven basic concepts are discussed: (1) the game concept, a situation which involves decision making by the participants; (2) strategy--a plan for behavior under varied circumstances; (3) payoff--the value of…
Descriptors: Change Strategies, Conflict Resolution, Decision Making, Elementary Secondary Education
Zinn, Karl L. – 1968
The field of computer applications in education, characterized by continuous change in technology and nomenclature, is documented by diverse information sources. This paper names methods of organizing information on computer-based instructional systems and lists sources under literature surveys and reviews, conferences and symposia (1965-68,…
Descriptors: Administration, Computer Assisted Instruction, Computer Oriented Programs, Computer Science
Senn, Peter R. – 1971
As an introduction to social science and its methods, this book is useful to the student, teacher, professional social scientist, and general reader. Part 1 introduces the system of scientific inquiry and shows how social science fits into that system. The structure of scientific beliefs, the disciplines of social science, and the relationships of…
Descriptors: Anthropology, Economics, Educational Objectives, Educational Practices
Miles-Herman, Marilynne – 1978
This report summarizes the kinds of oral games that are available to English as an Additional Language (EAL) classrooms, briefly outlines current research, and stresses the need for more exploration in kinds and varieties of games. A guide to typical, successful classroom games, this report includes eighty-one selected oral games, which are fully…
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Educational Media
Allen, Layman E.; Main, Dana B. – 1973
This study focuses on the affective dimension of learning as influenced by a learning environment organized around instructional gaming. Experimental and control classes of seventh- and eighth-grade students taught by the same teachers for both semesters participated in the 1972-73 study. The experimental learning environment contained three…
Descriptors: Affective Behavior, Attendance Patterns, Attitudes, Class Activities
Zaslavsky, Claudia – 1990
This document describes the contributions of African peoples to the science of mathematics. The development of a number system is seen as related to need. Names of numbers, time reckoning, gesture counting, and counting materials are examined. Mystical beliefs about numbers and special meanings in pattern are presented. Reproductions of patterns,…
Descriptors: African Culture, Architecture, Art, Beliefs
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