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Tlemsani, Issam; Mohamed Hashim, Mohamed Ashmel; Matthews, Robin – Higher Education, Skills and Work-based Learning, 2022
Purpose: This conceptual paper examines the need for viable theoretical models of international learning alliances in the light of cooperative games and complexity in two distinguished educational settings. Game theory is used to demonstrate the need for the top managerial executives to acquire a detailed understanding of decision makers'…
Descriptors: Game Theory, Partnerships in Education, International Cooperation, Foreign Countries
Tai, Sharayah S. M.; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six…
Descriptors: Team Sports, Sport Psychology, Physical Education, Athletics
Slade, Dennis G.; Webb, Louisa A.; Martin, Andrew J. – Physical Education and Sport Pedagogy, 2015
Background: Over the last 30 years, traditional skill-based game teaching models have gradually been supplemented by instruction under an inclusive banner of "Teaching Games for Understanding" (TGfU). This approach focuses on developing tactical understanding through modified games and a philosophy that places the learner rather than the…
Descriptors: Constructivism (Learning), Team Sports, Sport Psychology, Physical Education
Patton, Ryan M. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2014
Games have played an important role in modern educational methodologies. Beginning with the work of luminaries like Froebel, Montessori, and Dewey and continuing through the Cold War, the counter-culture movement of the 1960s and '70s, and into the present day, shifts in educational practice can be traced historically using the lens of games,…
Descriptors: Games, Art Education, Educational History, Cultural Context
Hunt, Samuel J.; Cangemi, Joseph – Education, 2014
This paper explores the value of the "Game of Kings," Chess, as a tool for developing highly successful leaders. This paper highlights and demonstrates how the methods of the game of Chess can have strong influence on the ability and performance of exceptional leaders in any field, and how the game of Chess can enhance the cognitive…
Descriptors: Leadership, Skill Development, Games, Game Theory
Tobias, Sigmund; Fletcher, J. D. – Review of Educational Research, 2012
This article briefly summarizes findings from a review of 95 empirical studies of games used in instruction. The article suggests that such efforts are best assessed as transfer from game play to performance on external tasks that are targeted by the instruction. Review findings suggest that such transfer may be expected only if the cognitive…
Descriptors: Cognitive Processes, Trend Analysis, Reflection, Literature Reviews
Belot, Michele; Bhaskar, V.; van de Ven, Jeroen – Journal of Human Resources, 2012
We analyze discrimination against less attractive people on a TV game show with high stakes. The game has a rich structure that allows us to disentangle the relationship between attractiveness and the determinants of a player's earnings. Unattractive players perform no worse than attractive ones, and are equally cooperative in the prisoner's…
Descriptors: Foreign Countries, Television, Interpersonal Attraction, Games
Witherspoon, Lisa; Manning, John P. – American Journal of Play, 2012
The authors examine technology-driven games--especially active gaming--as an evolving form of children's play. They offer an overview of play and its developmental benefits, describe the literature on the emergence of technology-driven play, and reflect on the diminishment of physical play in contemporary culture. They suggest that active gaming,…
Descriptors: Play, Educational Games, Computer Games, Video Games
Zemke, Ron – Training, 1982
Gaming situations and their use in business training are examined. Various types of games are described and their benefits to trainees and teachers are discussed. (CT)
Descriptors: Game Theory, Games, Job Training, Simulation