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Gurmeet Kaur; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
Digital addiction has become an intriguing concern over the recent years because of the rapid explosion of gadgets and other online platforms attracting youth to spend most of their time online. Excessive use of digital platforms has been associated with many psychological issues. The results revealed significant correlations among digital…
Descriptors: Foreign Countries, High School Students, Addictive Behavior, Handheld Devices
Ömer Düzenli; Feray Ugur-Erdogmus; Özgen Korkmaz; Recep Çakir – International Journal of Technology in Education, 2023
This mixed-methods study examines high school students' self-confidence, social media use, and internet addiction. The data were collected from 340 high school students in Samsun during the 2019-2020 academic year. Participants completed self-confidence, internet addiction, and social media use scales, and interviews. Descriptive analyses,…
Descriptors: Social Media, Internet, Addictive Behavior, Self Esteem
Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
Servet Erkol; Sabit Mentese; Murat Gökalp – Turkish Online Journal of Educational Technology - TOJET, 2024
Addiction is the state of being addicted to any activity, substance, object or behavior in a way that excludes other activities of one's life or causes physical, mental or social harm to oneself and others. In addition to many and various types of addiction, it seems that an important type of addiction is technology addiction. Today, the dizzying…
Descriptors: Addictive Behavior, Middle School Students, Telecommunications, Handheld Devices
Suprayitno; Sunarno, Agung; Saputra, Iwan; Riza, Ade Ros – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of the research is to analyze the technological addiction of middle and high school students in the context of swimming, by examining variables such as gender, school level, attitudes towards swimming, and participation in swimming. The study was carried out utilizing causal-comparative and correlational research methodologies. Study's…
Descriptors: Addictive Behavior, Computer Use, Middle School Students, High School Students
Günaydin, H. Deniz – Turkish Online Journal of Educational Technology - TOJET, 2021
In the current study, the associations between personality traits including extroversion, neuroticism, conscientiousness, agreeableness, open to experience, gender, frequency of Internet use, and teenagers' Internet addiction were explored. Participants in the study were 409 teenage high school students (289 female, 120 male:13 to 18 years old) in…
Descriptors: Foreign Countries, Personality Traits, Gender Differences, Incidence
Sara Madeleine Kristensen; Magnus Jørgensen; Ellen Haug – Education and Information Technologies, 2024
Although research has investigated the association between pathological gaming and academic performance in adolescence, the complexity of the relationship has not been thoroughly examined. This short longitudinal study aimed to investigate the interactions between pathological gaming, academic self-efficacy, academic initiative, and academic…
Descriptors: Foreign Countries, Sex, Gender Differences, Longitudinal Studies
Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
Ebrahimi Kalan, Mohammad; McKelvey, Karma; Ibrahimou, Boubakari; Trucco, Elisa M.; Ben Taleb, Ziyad – Health Education & Behavior, 2020
Background: Electronic cigarettes (e-cigarettes) are the most commonly used tobacco product among adolescents. We aimed to identify factors associated with e-cigarette susceptibility and curiosity among adolescents who are and are not susceptible to cigarette smoking. Method: Data were drawn from the 2018 U.S. National Youth Tobacco Survey. The…
Descriptors: Smoking, Addictive Behavior, Personality Traits, Racial Differences
Tomaszek, Katarzyna; Muchacka-Cymerman, Agnieszka – Educational Sciences: Theory and Practice, 2020
Student burnout and Internet addiction are two of the serious problems that are common among young people. Both are connected with many negative effects on the mental functioning of adolescents. However, so far only few studies have explored these two phenomena all together. The aim of our study was to test the relationship between student burnout…
Descriptors: Burnout, Internet, Correlation, Gender Differences
Yildirim, Emre; Zeren, Serife Gonca – Psycho-Educational Research Reviews, 2021
Even though video games are generally appealing to adolescents, sometimes this can be an issue. In this study, the correlation between video game addiction of adolescents and gender, game genres, types of schools attended to and grade levels, basic psychological needs, and the social support perceived are researched. In this study, conducted in…
Descriptors: Foreign Countries, Video Games, Addictive Behavior, High School Students
Topal, Temel – Educational Research and Reviews, 2021
The aim of this study is to investigate the internet addiction levels of high school students using various variables. The research consists of a total of 962 students (452 girls and 410 boys) studying at different high schools in Giresun in the fall semester of the 2019 to 2020 academic year. The research data were obtained using the general…
Descriptors: High School Students, Internet, Addictive Behavior, Predictor Variables
Itahisa Mulero-Henríquez; Rocío Pérez-Solís; Samuel Falcon – Education and Information Technologies, 2024
High levels of Internet usage are prevalent among young people. Alongside this increased use, dangerous attitudes and practices among students have been observed. This study aimed to analyse the use of Information and Communication Technologies (ICT) among high school students, their attitudes, and the relationship with gender. A sample of 869…
Descriptors: Internet, Gender Differences, Student Attitudes, Bullying
Tiziano Gerosa; Lucilla Losi; Marco Gui – Youth & Society, 2024
Smartphones are the principal instrument for internet access among adolescents and pre-adolescents in many industrialized countries. However, research on the long-term correlates of age at first access to these devices concerning life outcomes is scarce. This study contributes to the literature by collecting data from 3,247 Italian students in…
Descriptors: Handheld Devices, Telecommunications, Age Differences, Access to Computers
Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students