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Firas Almasri; Gertrude I. Hewapathirana; Fatimah Alhashem; Cathy E. Daniel; Nick Lee – Interactive Learning Environments, 2023
This study hypothesized whether the gender group composition in traditional learning (TL) versus collaborative learning (CL) classrooms of undergraduate biology majors and nonmajors correlate with students' achievements. We measured the effect on gender and the gender-specific achievements of the TL versus CL approach in single-gender and…
Descriptors: Foreign Countries, Undergraduate Students, Biology, Gender Differences
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Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2021
The successful move to a new generation of technologies that provide students with personalised e-learning environments is connected to their ability to facilitate flow experiences -- through which e-learners feel fully engaged in the educational activities at hand. However, little is known about the heterogeneous influence of subjective and…
Descriptors: Attention, Psychological Patterns, Learner Engagement, Electronic Learning
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Du, Xu; Zhang, Mingyan; Shelton, Brett E.; Hung, Jui-Long – Interactive Learning Environments, 2022
The study proposes two new measures, time and location entropy, to depict students' physical spatio-temporal contexts when engaged in an online course. As "anytime, anywhere" access has been touted as one of the most attractive features of online learning, the question remains as to the success of students when engaging in online courses…
Descriptors: Electronic Learning, Online Courses, Access to Education, Learning Processes
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Yajun Wu; Xia Kang; Lisheng Li – Interactive Learning Environments, 2024
Previous studies have verified that teacher-student relationship quality has a positive effect on students' academic engagement. Few studies, however, have examined whether school psychological capital mediates the linkage between teacher-student relationship and academic engagement. The present study aimed to examine the mediated role of school…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Vladimir Beketov; Marina Lebedeva; Marina Taranova – Interactive Learning Environments, 2024
The use of the innovative technologies, in particular virtual and augmented reality technologies, can have a significant impact on the training of future doctors. The sample set of the experiment consisted of 211 students from I.M. Sechenov First Moscow State Medical University. The students were divided into 4 age groups: full-time students of…
Descriptors: Artificial Intelligence, Computer Simulation, Academic Achievement, Influence of Technology
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Nilüfer Atman Uslu; Hatice Yildiz Durak – Interactive Learning Environments, 2024
Due to the threat of COVID-19, many educational institutions have made urgent decisions about how to continue teaching and learning, taking their courses online. The transition from face-to-face teaching to Emergency remote teaching (ERT) has made it difficult for individuals to organize their learning processes independently. Therefore, in this…
Descriptors: Self Management, Academic Achievement, Emotional Response, Student Attitudes
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Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation
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Winkelmann, Kurt; Keeney-Kennicutt, Wendy; Fowler, Debra; Lazo Macik, Maria; Perez Guarda, Paola; Joan Ahlborn, Connor – Interactive Learning Environments, 2020
Virtual worlds are increasingly popular in educational settings. In order to further usefulness in providing a laboratory education, almost 300 students participated in a study to determine the relative learning gains and attitudes related to performing two chemistry experiments in either the virtual world of Second Life (SL) or a real world…
Descriptors: College Freshmen, College Science, Chemistry, Computer Simulation
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Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
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Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
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Asoodar, Maryam; Marandi, Seyyedeh Susan; Vaezi, Shahin; Desmet, Piet – Interactive Learning Environments, 2016
In this study we explored the effect of podcasting on the motivation of the students in an online English for Academic Purposes (EAP) course at the university level (N = 179). By using a mixed-method approach, we analyzed the data collected on the learners' impressions about using podcasts as a learning tool. The particular aim of this study was…
Descriptors: Foreign Countries, English for Academic Purposes, Electronic Learning, Handheld Devices