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Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – Interactive Learning Environments, 2021
The successful move to a new generation of technologies that provide students with personalised e-learning environments is connected to their ability to facilitate flow experiences -- through which e-learners feel fully engaged in the educational activities at hand. However, little is known about the heterogeneous influence of subjective and…
Descriptors: Attention, Psychological Patterns, Learner Engagement, Electronic Learning
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Yajun Wu; Xia Kang; Lisheng Li – Interactive Learning Environments, 2024
Previous studies have verified that teacher-student relationship quality has a positive effect on students' academic engagement. Few studies, however, have examined whether school psychological capital mediates the linkage between teacher-student relationship and academic engagement. The present study aimed to examine the mediated role of school…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The purpose of this study is to examine the effect of flexible thinking and achievement emotions in predicting goal-setting, time management, and self-evaluation in the context of online learning. In the study, 438 students at six different universities participated. The proposed structural model was analyzed by PLS-SEM. In the structural model,…
Descriptors: Thinking Skills, Academic Achievement, Psychological Patterns, Goal Orientation
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes