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Stosic, Lazar; Dermendzhieva, Sofiya; Tomczyk, Lukasz – World Journal on Educational Technology: Current Issues, 2020
It is well known that the application of ICT in education helps us to develop skills for competent and efficient problem solving in the field of professional activities. This paper aims to examine the attitudes of students towards the use of ICT as a source of education. The methodology adopted was that of original research, with a qualitative and…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Gender Differences
Zhanar, Abilgaziyeva; Asset, Turkmenbayev; Elmira, Abdykerimova; Gulmira, Mailybaeva; Karlygash, Altynbayeva – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to create an activity by means of technology integration in the foreign language learning of primary school students. A quantitative research method was used in the study. The research was conducted in the fall semester of 2021-2022. A total of 248 voluntary primary school students who continued their education in…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Technology Integration
Surmelioglu, Yesim; Seferoglu, Suleyman Sadi – World Journal on Educational Technology: Current Issues, 2019
Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform in online environments. A digital footprint is formed with these actions. The purpose of this study is to determine the digital…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Foreign Countries
Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys
Coskun, Tugra Karademir; Gokcearslan, Sahin – World Journal on Educational Technology: Current Issues, 2019
Mobile technologies are useful. However, several mobile technologies also have disadvantages for students besides their advantages. Cyberloafing is one of these critical situations that the students could experience. Several studies on cyberloafing were conducted worldwide. The present study aimed to analyse these studies based on variable…
Descriptors: Handheld Devices, Telecommunications, Student Behavior, Foreign Countries