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Soriano-Ayala, Encarnación; Bonillo Díaz, María; Cala, Verónica C. – American Journal of Sexuality Education, 2023
The objective of this study is to analyze the degree of sexualization observed in TikTok videos and to compare it with the narratives of young people about the social network. A mixed-methods research design was used combining (1) a quantitative observational study based on measuring indicators of sexualization in 648 videos published by the 12…
Descriptors: Social Media, Computer Software, Sexuality, Video Technology
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
Parhizkar, Amirmohammad; Tejeddin, Golnaz; Khatibi, Toktam – Education and Information Technologies, 2023
Increasing productivity in educational systems is of great importance. Researchers are keen to predict the academic performance of students; this is done to enhance the overall productivity of educational system by effectively identifying students whose performance is below average. This universal concern has been combined with data science…
Descriptors: Algorithms, Grade Point Average, Interdisciplinary Approach, Prediction
Imlawi, Jehad – Education and Information Technologies, 2021
Students' engagement in E-learning applications is considered an important factor for learning. There is an evidence in the literature on the influence of students' engagement on their learning outcomes and achievement. Sound utilization in E-learning applications is expected to influence the students' engagement in such applications. However,…
Descriptors: Electronic Learning, Acoustics, Learner Engagement, Comparative Analysis
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Chaturvedi, Ramesh Kumar; Verma, Vishal; Mishra, Kushendra – Smart Learning Environments, 2022
The objective of this research paper is to check the difference between pre and post-session of the Brighter Minds based Cognitive Skill Training. The exploratory and descriptive research design is used in this study. In this investigation, the nine measurement variables are selected for the study such as memory, confidence, concentration,…
Descriptors: Cognitive Ability, Memory, Self Esteem, Intuition
Wang, Min; Yu, Zhonggen – International Journal of Information and Communication Technology Education, 2022
The use of social media such as Twitter has gained popularity in education during the COVID-19 pandemic. This study included 22 high-quality peer-reviewed journal articles for the meta-analysis. The authors reveal that there are no significant differences in teaching effectiveness between the Twitter and non-Twitter-assisted learning approaches.…
Descriptors: Meta Analysis, Pandemics, COVID-19, Outcomes of Education
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Nittrouer, Susan; Lowenstein, Joanna H. – Journal of Speech, Language, and Hearing Research, 2023
Purpose: General language abilities of children with cochlear implants have been thoroughly investigated, especially at young ages, but far less is known about how well they process language in real-world settings, especially in higher grades. This study addressed this gap in knowledge by examining recognition of sentences with complex syntactic…
Descriptors: Syntax, Assistive Technology, Hearing (Physiology), Gender Differences
Chen, Yan; Mayall, Hayley J.; Smith, Thomas J.; York, Cynthia S. – AERA Online Paper Repository, 2023
This study reports the integrated findings of a mixed-methods sequential explanatory study that investigated the feasibility and effectiveness of mobile-based writing tools (MBWTs) as well as gender differences that emerged from these learning effects in the narrative writing skills of a group of sixth to seventh grade Latinx English Learners…
Descriptors: Cultural Background, Gender Differences, Writing Instruction, Writing Skills
Wang, Cheng; Butts, Carter T.; Hipp, John; Lakon, Cynthia M. – Sociological Methods & Research, 2022
The recent popularity of models that capture the dynamic coevolution of both network structure and behavior has driven the need for summary indices to assess the adequacy of these models to reproduce dynamic properties of scientific or practical importance. Whereas there are several existing indices for assessing the ability of the model to…
Descriptors: Models, Goodness of Fit, Comparative Analysis, Computer Software
Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
Farsani, Danyal; Radmehr, Farzad; Alizadeh, Mohadaseh; Zakariya, Yusuf Feyisara – Journal of Computer Assisted Learning, 2021
With the technological improvements of innovative portable recording gadgets, augmented researchers' interest in exploring students' visual attention in their natural and normal occurring classrooms. The purpose of this study was to gauge students' visual attention in their Mathematics and English classrooms. This article reports on a study…
Descriptors: Mathematics Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
Li, Shanpeng; Gu, Wentao; Liu, Lei; Tang, Ping – Journal of Speech, Language, and Hearing Research, 2020
Purpose: Sarcasm is a specialized speech act in daily vocal communication usually characterized by unique prosodic features, but the role of voice quality in expressing sarcasm has not been explored much. The goal of this study is to explore the voice quality features of Mandarin sarcastic speech in comparison to sincere speech. Method: Fifteen…
Descriptors: Language Usage, Mandarin Chinese, Speech Communication, Comparative Analysis