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Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
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Serdar, Emrah; Demirel, Mehmet; Harmandar Demirel, Duygu; Kaya, Alper – Turkish Online Journal of Educational Technology - TOJET, 2022
The purpose of this study is to examine the relationship between leisure attitude and smartphone addiction of sports science students. Totally 320 student (140 women and 180 men) were participated the study. The sampling method of study is convenient sampling method. In addition to the personal information form, the "Leisure Attitude Scale…
Descriptors: Foreign Countries, Leisure Time, Telecommunications, Handheld Devices
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Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
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Zengin, Samet; Kirkbir, Fatih – Shanlax International Journal of Education, 2021
Depending on the developing technology, individuals started to pursue a less active lifestyle. The sedentary lifestyle has brought along many health problems. One of these health problems is obesity. Awareness of obesity is important for individual health. One of the applications that can be implemented to cope with obesity is exercise. This study…
Descriptors: Correlation, Exercise, Addictive Behavior, Physical Activity Level
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Noltemeyer, Amity; Huang, Haigen; Meehan, Cricket; Jordan, Emily; Morio, Kristen; Shaw, Kevin; Oberlin, Kathy – Journal of Applied School Psychology, 2020
Although mental health concerns are common among children and adolescents, youth-serving adults often feel underprepared in responding to these challenges. Youth Mental Health First Aid (YMHFA) is a training program designed to teach adults how to assist youths experiencing mental health or addiction challenges. This pilot program evaluation study…
Descriptors: Mental Health, Addictive Behavior, Mental Disorders, Program Effectiveness
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Mihci Türker, Pinar; Kiliç Çakmak, Ebru – Computers in the Schools, 2019
Cyber wellness includes the knowledge, skills, and values geared toward the protection of Internet users as well as proper and responsible technology use. Using the survey method, this study investigated the cyber wellness awareness of secondary school students and teachers as well as parents' perceptions of their children's cyber wellness. Six…
Descriptors: Foreign Countries, Wellness, Secondary School Students, Secondary School Teachers
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Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
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Pérez-Jorge, David; Jorge-Estévez, María Dolores; Gutiérrez-Barroso, Josué; de la Rosa-Hormiga, Milagros; Marrero-Morales, María Sandra – International Education Studies, 2016
Education and training in schools are essential elements in the development and socialization process of children from early childhood. The fact of considering health as a complete physical, mental and social wellbeing (World Health Organization (1848), WHO), and not only as the absence of illness, is closely related to the achievement of optimal…
Descriptors: Foreign Countries, Health Education, High School Students, Questionnaires
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Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
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Carmo, Mafalda, Ed. – Online Submission, 2015
We are delighted to welcome you to the International Conference on Education and New Developments 2015-END 2015, taking place in Porto, Portugal, from 27 to 29 of June. Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the human being, in the way one thinks, feels and…
Descriptors: Foreign Countries, Educational Development, Educational Change, Educational Trends