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Ghayebi, Kobra; Farrokh, Parisa – HOW, 2020
The present study intended to investigate the possible effects of speech acts strategies on Iranian beginner and intermediate EFL learners' speaking ability. The first step in conducting this research was the administration of QPT [Quick Placement Test] as the homogenizing tool. It was administered to 180 beginners and intermediate EFL learners.…
Descriptors: Consciousness Raising, English (Second Language), Second Language Instruction, Gender Differences
Iseminger, Shalyse; Acheson-Clair, Kris; Kelly, Colleen; Morris, Pamala – International Journal for the Scholarship of Teaching and Learning, 2020
Communicating across Cultures (CaC) is an undergraduate course that exists to achieve the goal of equipping students to effectively work in multicultural environments. Students' worldviews, beliefs, and values shape their experience with the course materials and potentially impact the degree to which they achieve the intended learning outcomes.The…
Descriptors: Identification (Psychology), Educational Objectives, Educational Attainment, Undergraduate Students
Savas, Hande; Yalcin, Sehnaz; Satan, Aysin – Educational Policy Analysis and Strategic Research, 2020
The aim of this research is to improve the social skills of children in need of protection for 7-12 age groups through visual arts education. In the study carried out within the framework of general purpose, the effect of the activity-based visual arts education program on the social skill levels of children in need of protection for 7-12 age…
Descriptors: Interpersonal Competence, Art Education, Visual Arts, Children
Chen, Yu-ching – International Review of Research in Open and Distributed Learning, 2015
With continued development of related technologies, Web 2.0 has become an important site of learning innovation. In particular, social networking sites such as Facebook, which have become popular, have the potential to function as an educational tool enabling peer feedback, interaction, and learning in a social context. Preparing appropriate…
Descriptors: Correlation, Cognitive Style, Online Courses, Social Networks
Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
Wachanga, Samuel W.; Mwangi, John Gowland – International Education Journal, 2004
Successful teaching and learning of chemistry depends partly on correct use of a teaching method whose activities target most learning senses. Though chemistry enhances students' learning of biology, physics and agriculture on which Kenyan industries and prosperity depend, most secondary school students in Kenya perform poorly on the subject. This…
Descriptors: Control Groups, Academic Achievement, Chemistry, Foreign Countries