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Albert Edward Willson IV – ProQuest LLC, 2024
This study was an action research analysis of a competitive, after-school robotics program in the Woodland Hills School District. A longitudinal quantitative analysis was used to measure the effects of the after-school program on academic achievement and student engagement in school. Grade Point Average was measured before the program began and…
Descriptors: Robotics, After School Programs, Academic Achievement, Learner Engagement
Robert E. Litan; Kimberly Willingham; Beth Schueler – Brookings Institution, 2023
Civil, informed debate is essential for any healthy democracy. This is truer than ever judging from the often uncivil, fact-free public discourse one sees too often on television and social media. But does participation in formal debate training improve educational outcomes? While policy debaters historically have come from high-income public…
Descriptors: Debate, Competition, Public Education, Student Diversity
Burrows, Emma; McArdle, Siobhain – Health Education Journal, 2020
Objective: Prior research has noted Olympic and Paralympic athletes are often unaware and unprepared for upcoming career transitions, resulting in experiences of psychological distress. The purpose of this study was to explore the use of digital video as a delivery method for psychoeducation about an upcoming career transition. Design: Post-survey…
Descriptors: Psychoeducational Methods, Athletics, Physical Disabilities, Career Readiness
Elizabeth Setren – Annenberg Institute for School Reform at Brown University, 2025
Over sixty years following Brown vs. Board of Education, racial and socioeconomic segregation and lack of equal access to educational opportunities persist. Across the country, voluntary desegregation busing programs aim to ameliorate these imbalances and disparities. A longstanding Massachusetts program, METCO, buses K-12 students of color from…
Descriptors: Minority Group Students, Student Diversity, Equal Education, Desegregation Methods
Stringer, Katie; Mace, Kevi; Clark, Tedra; Donahue, Tara – Research in Science & Technological Education, 2020
Background: Middle school students elected to participate in science, technology, engineering, and math (STEM) extracurricular programs (EPs). Researchers examined and compared science motivation, STEM career identity, and STEM college confidence among participants and non-participants. Purpose: The purpose of the study was to investigate…
Descriptors: STEM Education, Extracurricular Activities, Program Effectiveness, Student Motivation
Jørring, Anne Holm; Bølling, Mads; Nielsen, Glen; Stevenson, Matt P.; Bentsen, Peter – Education 3-13, 2020
We investigated how pupils experience education outside the classroom (EOtC) as it relates to their social and academic well-being. A Danish 6th grade class were taught twice a week for nine months using EOtC. We sampled five academically low- and five high-achieving pupils from the class and conducted qualitative observations and interviews with…
Descriptors: Student Experience, Grade 6, Elementary School Students, Academic Achievement
Shi, Ying – Grantee Submission, 2019
Existing research finds minimal gains from attending elite US secondary schools. This paper estimates the causal effect of attending a selective public boarding school, an institutional model increasingly used by states to serve academically gifted students. Regression discontinuity estimates using multiple admissions thresholds show math score…
Descriptors: Selective Admission, Boarding Schools, Secondary Schools, Academically Gifted
Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games
Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
Mac Iver, Martha Abele; Mac Iver, Douglas J. – Baltimore Education Research Consortium, 2014
Recognizing the importance of both keeping middle school students engaged and improving their math skills, Baltimore City Public Schools (City Schools) developed a summer school STEM program involving not only math and science instruction but also the experience of building a robot and competing with those robots in a city-wide tournament.…
Descriptors: Urban Schools, Summer Programs, Robotics, Mathematics Skills
Turner, Galen E.; Deemer, Eric D.; Tims, Heath E.; Corbett, Krystal; Mhire, Jeremy – Electronic Journal of Science Education, 2014
The authors empirically examine the effectiveness of an intervention program designed to facilitate interest in cyber science among high school students (N = 60). Pretest-posttest and mediation designs were used to model self-report data that were collected at pre-camp, during a cyber-related task at mid-camp, and at post-camp. An analysis of…
Descriptors: STEM Education, High School Students, Vocational Interests, Intervention
McKay, Catherine – ProQuest LLC, 2013
Paralympic School Day (PSD) is a disability awareness program that provides a platform for attitude change by raising awareness about disability and disability sport. The purpose of this study was to determine if PSD would have a positive impact on the attitudes of students without disabilities toward the inclusion of students with disabilities in…
Descriptors: Disabilities, Consciousness Raising, Athletics, Competition
Panagiotakopoulos, Chris T. – World Journal of Education, 2011
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the help of educational games, any phobias concerning mathematics can be considerably decreased and mathematics can become more appealing. In this study, an educational game addressing mathematics was designed, developed and evaluated by a sample of 33…
Descriptors: Mathematics Instruction, Educational Games, Computation, Mathematics Skills
Stone, Geraldine Louise – ProQuest LLC, 2012
This study examined the perceived value of leadership development programs (LDPs) provided by continuing education for administrators in colleges and universities. Included in this study were questions about the perceived value of non-credit, credit, and blended (credit and non-credit) programs at the individual, institutional, and higher…
Descriptors: Higher Education, Continuing Education, Leadership Training, Administrators
Kolawole, E. B. – Educational Research and Reviews, 2008
This study investigated the effects of the cooperative and competitive learning on academic performance of students in mathematics in order to find out which one of them is the more effective learning strategy. The sample of the study was 400 Senior Secondary Schools III, Mathematics students made up of 240 boys and 160 girls randomly selected…
Descriptors: Females, Males, Mathematics Achievement, Learning Strategies
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