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Molet, Mikael; Gambet, Boris; Bugallo, Mehdi; Miller, Ralph R. – Learning and Motivation, 2012
The role of context was examined in the selection and integration of independently learned spatial relationships. Using a dynamic 3D virtual environment, participants learned one spatial relationship between landmarks A and B which was established in one virtual context (e.g., A is left of B) and a different spatial relationship which was…
Descriptors: Classroom Techniques, Numeracy, Spatial Ability, Virtual Classrooms
Gibson, Brett M.; Leichtman, Michelle D.; Costa, Rachel; Bemis, Rhyannon – Learning and Motivation, 2009
Four- to 10-year-old children (n = 50) participated in a 2D search task that included geometry (with- and without lines) and feature conditions. During each of 27 trials, participants watched as a cartoon character hid behind one of three landmarks arranged in a triangle on a computer screen. During feature condition trials, participants could use…
Descriptors: Cartoons, Geometric Concepts, Cognitive Development, Young Children
Redhead, Edward S.; Hamilton, Derek A. – Learning and Motivation, 2009
Three computer based experiments, testing human participants in a non-immersive virtual watermaze task, used a blocking design to assess whether two sets of geometric cues would compete in a manner described by associative models of learning. In stage 1, participants were required to discriminate between visually distinct platforms. In stage 2,…
Descriptors: Experimental Groups, Control Groups, Cues, Learning Strategies
Gibson, Brett M.; Leichtman, Michelle D.; Kung, Deborah A.; Simpson, Michael J. – Learning and Motivation, 2007
Three- to six-year-old children (n=28) and adults (n=46) participated in a two-dimensional search task that included geometry and feature conditions. During each of 24 trials, participants watched as a cartoon character hid behind one of three landmarks arranged in a triangle on a computer screen. The landmarks and character then disappeared and…
Descriptors: Geometric Concepts, Personality, Cartoons, Geometry
Redhead, Edward S.; Hamilton, Derek A. – Learning and Motivation, 2007
Three computer-based experiments which tested human participants in a non-immersive virtual watermaze task sought to determine factors which dictate whether the presence of a visual platform disrupts locale learning and taxon learning. In Experiment 1, the visible platform disrupted locale but not taxon learning based on viewpoint-independent and…
Descriptors: Geometric Concepts, Cues, Spatial Ability, Rote Learning