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Showing 1 to 15 of 43 results Save | Export
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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
Gülsüm Tasci; Yasin Soylu – Online Submission, 2023
The aim of this research is to determine whether the use of augmented reality applications in the teaching of the subject of ''Geometric objects'' in the sixth grade mathematics class has an effect on the development of students' geometric thinking levels and spatial ability. The research was conducted using a pre experimental design, one of the…
Descriptors: Computer Simulation, Geometric Concepts, Mathematics Instruction, Thinking Skills
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Adi Nur Cahyono; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
The aim of this study was to explore how landmark-based STEAM projects can be created to run cross-country math trails utilizing augmented reality and 3D printing technologies. A study was conducted involving 42 prospective teachers at a teacher education institution. We organized a series of lectures in a spatial geometry course and explored…
Descriptors: STEM Education, Art Education, Preservice Teachers, Teacher Education Programs
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Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
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Ðokic, Olivera J.; Boricic, Milana M. Dabic; Jelic, Mila S. – Journal of Educational Computing Research, 2022
Since one of the main goals of teaching geometry is to provide students with the opportunity to develop spatial reasoning, it is important to find the most suitable support for learning 3D geometry in elementary school. This paper compares Information and Communication Technology (ICT) and physical manipulatives support, with the aim to answer if…
Descriptors: Grade 4, Geometry, Spatial Ability, Mathematics Instruction
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Bock, Camden G.; Dimmel, Justin K. – Digital Experiences in Mathematics Education, 2021
In this study, we report on the design and use of an apparently unbounded spatial diagram to explore shearing, an area-preserving transformation. Apparently unbounded spatial diagrams are realizations of geometric objects, such as lines, that appear to extend indefinitely. They can be rendered in virtual reality displays where users who are…
Descriptors: Spatial Ability, Visual Aids, Geometric Concepts, Computer Simulation
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Sharon Pisani; Alan Miller; Mark Hall – Education and Information Technologies, 2024
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore…
Descriptors: Cultural Background, Sculpture, Heritage Education, Media Adaptation
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Wanda Nugroho Yanuarto; Elfis Suanto; Ira Hapsari; Aulia Nisa Khusnia – Mathematics Teaching Research Journal, 2024
An Augmented Reality (AR) approach to creating a maths education app is the focus of this research. To turn the 2D floor plan into 3D objects, students will use their mobile devices to scan the cards. Students can have a better understanding of the 3D shape from various angles by interacting with virtual 3D items. Students can gain a deeper…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Foreign Countries
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Gecu-Parmaksiz, Zeynep; Delialioglu, Ömer – Interactive Learning Environments, 2020
This study compares the effect of Augmented Reality (AR) based virtual manipulatives to physical manipulatives for teaching geometric shapes to preschool children to improve their spatial skills. A quasi-experimental research design was utilized in order to answer the research questions. The context of the research was a public primary school in…
Descriptors: Computer Simulation, Learning Activities, Preschool Children, Spatial Ability
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Lee, I.-Jui – Interactive Learning Environments, 2020
Furniture carpentry uses spatial structure and geometry, e.g. mortise-tenon joints, which require cognitive judgments of hidden views and spatial understanding. For the furniture carpentry novice, the idea of spatial geometry in the mortise-tenon joint is difficult to understand because furniture carpentry drawings are usually two-dimensional…
Descriptors: Computer Simulation, Visualization, Freehand Drawing, Furniture
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Rahmawati, Yuli; Dianhar, Hanhan; Arifin, Fadhillah – Education Sciences, 2021
Students often have difficulty understanding abstract concepts in chemistry and a low spatial ability, especially in visualizing intermolecular interactions at the submicroscopic level. Therefore, this study aims to analyze the spatial ability of students by using a 3D virtual representation as they study the curriculum topic of molecular…
Descriptors: Spatial Ability, Chemistry, Science Instruction, Secondary School Students
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