NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gecu-Parmaksiz, Zeynep; Delialioglu, Ömer – Interactive Learning Environments, 2020
This study compares the effect of Augmented Reality (AR) based virtual manipulatives to physical manipulatives for teaching geometric shapes to preschool children to improve their spatial skills. A quasi-experimental research design was utilized in order to answer the research questions. The context of the research was a public primary school in…
Descriptors: Computer Simulation, Learning Activities, Preschool Children, Spatial Ability
Peer reviewed Peer reviewed
Direct linkDirect link
Gecu-Parmaksiz, Zeynep; Delialioglu, Omer – British Journal of Educational Technology, 2019
The aim of the current study is to compare the effect of virtual and physical manipulatives on preschool children's understanding of geometric shapes. A quasi-experimental research design was employed where children in the experimental group used tablet computers to access Augmented Reality (AR)-based virtual manipulatives, while children in the…
Descriptors: Preschool Children, Geometric Concepts, Manipulative Materials, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tirosh, Dina; Tsamir, Pessia; Barkai, Ruthi; Levenson, Esther – Center for Educational Policy Studies Journal, 2018
This paper synthesizes research from three separate studies, analysing how different representations of a mathematical concept may affect young children's engagement with mathematical activities. Children between five and seven years old engaged in counting objects, identifying triangles and completing repeating patterns. The implementation of…
Descriptors: Young Children, Mathematics Activities, Computation, Arithmetic
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…
Descriptors: Foreign Countries, Learning Strategies, Cooperative Learning, Problem Solving